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<blockquote data-quote="the Jester" data-source="post: 6341974" data-attributes="member: 1210"><p>Well, let me ask you- in 3e, would you allow a two-weapon fighting pc to draw both weapons for free (and not necessarily as part of a move, without having Quickdraw, etc)?</p><p></p><p>Would you in 4e?</p><p></p><p>Would you let a character stow his bow, draw his sword and attack, all on the same round? (EDIT: This one is intended for the 5e rules.)</p><p></p><p>I'm hardly a "hardcore rules-ist"- I'm prone to house rule things that need house ruling- but I don't give out freebies willy-nilly. What's good for the pcs is good for the npcs, and I'm pretty sure someone would bitch a whole lot if I was using a bunch evil gnoll fighters with two weapon fighting who got to draw all their weapons for free. My players would cry, "No fair!" - and rightly so.</p><p></p><p>The fact that it takes longer to draw two weapons out is part of the price you pay for wielding two weapons. Perhaps there will be a feat, a fighting style trick or who-knows-what to alleviate this; but I certainly don't think it breaks the game to play it as written. In fact, I'd say throwing in a "sure, draw everything for free" is more likely to break the game, especially given the amount of playtesting that this particular game has undergone. </p><p></p><p>I also plan to enforce the costs of copying new spells into your spellbook, the time it takes to learn a new tool proficiency, disadvantage on Stealth checks for armor, etc. I would guess that you will, too. So what makes drawing two weapons a special case, where suddenly it's a horrible offense to use the rules to adjudicate it?</p><p></p><p>I see nothing wrong with drawing two weapons requiring a character to use an action, or alternatively, to wait until round two to be fully armed (if they want to attack on round one). I don't see this particular rule as a problem; it never was in earlier editions (by which I mean 3.0, 3.5 or 4e).</p><p></p><p>Obviously YMMV, but I'm curious as to why this particular rule seems to burn you up. What is it about this that makes for "the worst kind of rules-detail-obsessed, realism/simulation-AND-drama hating ultra-gamist DMing", as you put it?</p></blockquote><p></p>
[QUOTE="the Jester, post: 6341974, member: 1210"] Well, let me ask you- in 3e, would you allow a two-weapon fighting pc to draw both weapons for free (and not necessarily as part of a move, without having Quickdraw, etc)? Would you in 4e? Would you let a character stow his bow, draw his sword and attack, all on the same round? (EDIT: This one is intended for the 5e rules.) I'm hardly a "hardcore rules-ist"- I'm prone to house rule things that need house ruling- but I don't give out freebies willy-nilly. What's good for the pcs is good for the npcs, and I'm pretty sure someone would bitch a whole lot if I was using a bunch evil gnoll fighters with two weapon fighting who got to draw all their weapons for free. My players would cry, "No fair!" - and rightly so. The fact that it takes longer to draw two weapons out is part of the price you pay for wielding two weapons. Perhaps there will be a feat, a fighting style trick or who-knows-what to alleviate this; but I certainly don't think it breaks the game to play it as written. In fact, I'd say throwing in a "sure, draw everything for free" is more likely to break the game, especially given the amount of playtesting that this particular game has undergone. I also plan to enforce the costs of copying new spells into your spellbook, the time it takes to learn a new tool proficiency, disadvantage on Stealth checks for armor, etc. I would guess that you will, too. So what makes drawing two weapons a special case, where suddenly it's a horrible offense to use the rules to adjudicate it? I see nothing wrong with drawing two weapons requiring a character to use an action, or alternatively, to wait until round two to be fully armed (if they want to attack on round one). I don't see this particular rule as a problem; it never was in earlier editions (by which I mean 3.0, 3.5 or 4e). Obviously YMMV, but I'm curious as to why this particular rule seems to burn you up. What is it about this that makes for "the worst kind of rules-detail-obsessed, realism/simulation-AND-drama hating ultra-gamist DMing", as you put it? [/QUOTE]
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