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<blockquote data-quote="Plaguescarred" data-source="post: 6342637" data-attributes="member: 6701422"><p>A <a href="http://www.thefreedictionary.com/newbie" target="_blank">newbie</a> <a href="http://www.thefreedictionary.com/trap" target="_blank">trap</a> is a stratagem for catching or tricking an unwary person that is new to something. I don't think any game elements in 5E is specifically designed for such. Now there can be options within a subset that are better than others at some facet of the game, that is almost unavoidable in such game.</p><p></p><p>But what i observe too often is that for some people D&D has performance expectation where you are not hitting some benchmark and underperforming if picking options some call ''less effective'' , ''sub-optimal'' or ''sucking''. I think its a playstyle among others. Other people pick options not evaluating them based on performance but fun, originality or other factor, wether that option is not as advantageous as another (giant slayer vs animal companion for exemple) they don't care as much (especially if there's no giant slayer in the party to wittness the difference) and like Gradine said, telling someone he took a option that is a newbie trap sounds malicious because while they thought they didn't picked an option for performance reasons necessarily, someone with a difference playstyle is judging them on this front. And this often leaves a sour taste for some and may even drive them away.</p><p></p><p>Its like saying to a person he fell in some trap by buying a sedan because for the same price he could have had a more fast coupe car instead when the buyer might not have looked to buy a car for its performance but some other specifications (comfort, space etc..) #DifferentStokeForDifferentFolk</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6342637, member: 6701422"] A [URL="http://www.thefreedictionary.com/newbie"]newbie[/URL] [URL="http://www.thefreedictionary.com/trap"]trap[/URL] is a stratagem for catching or tricking an unwary person that is new to something. I don't think any game elements in 5E is specifically designed for such. Now there can be options within a subset that are better than others at some facet of the game, that is almost unavoidable in such game. But what i observe too often is that for some people D&D has performance expectation where you are not hitting some benchmark and underperforming if picking options some call ''less effective'' , ''sub-optimal'' or ''sucking''. I think its a playstyle among others. Other people pick options not evaluating them based on performance but fun, originality or other factor, wether that option is not as advantageous as another (giant slayer vs animal companion for exemple) they don't care as much (especially if there's no giant slayer in the party to wittness the difference) and like Gradine said, telling someone he took a option that is a newbie trap sounds malicious because while they thought they didn't picked an option for performance reasons necessarily, someone with a difference playstyle is judging them on this front. And this often leaves a sour taste for some and may even drive them away. Its like saying to a person he fell in some trap by buying a sedan because for the same price he could have had a more fast coupe car instead when the buyer might not have looked to buy a car for its performance but some other specifications (comfort, space etc..) #DifferentStokeForDifferentFolk [/QUOTE]
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