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<blockquote data-quote="Branduil" data-source="post: 6342954" data-attributes="member: 11617"><p>Here's a comparison of different Ranger builds based on what we know so far. For simplicity's sake I'm assuming Colossus Slayer and the Mastiff's Harry can be used each turn; Horde Breaker and Panther's Pounce can be used half of the time; Volley and Whirlwind Attack can be used a fourth of the time(assuming three enemies each time); and I'm not even going to analyze a Giant Killer build because that's just too variable. </p><p></p><p>Archery Hunter Ranger lvl 11</p><p>Dex 18</p><p>+11 to longbow attacks(+4 Dex, +4 prof, +1 magic, +2 Archery)</p><p>1d8+5 damage(+1d6 Colossus Slayer)</p><p>Volley</p><p></p><p>On turns without Volley:</p><p>vs. AC 20 </p><p>14.03 DPR</p><p>vs. AC 16</p><p>19.22 DPR</p><p></p><p>On turns with Volley:</p><p>vs. AC 20</p><p>20.05 DPR</p><p>vs. AC 16</p><p>26.46 DPR</p><p></p><p>Totals:</p><p>vs. AC 20</p><p>15.53 DPR</p><p>vs. AC 16</p><p>20.53 DPR</p><p></p><p>TWF Hunter Ranger lvl 11</p><p>Dex 18</p><p>+9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic)</p><p>1d6+5 damage each</p><p>Horde Breaker</p><p>Whirlwind Attack</p><p></p><p>On turns with normal attacks:</p><p>vs. AC 20</p><p>13.27 DPR</p><p>vs. AC 16</p><p>18.37 DPR</p><p></p><p>On turns with Horde Breaker:</p><p>vs. AC 20</p><p>17.69 DPR</p><p>vs. AC 16</p><p>24.49 DPR</p><p></p><p>On turns with Whirlwind Attack:</p><p>vs. AC 20</p><p>19.90 DPR</p><p>vs. AC 16</p><p>27.55 DPR</p><p></p><p>Totals:</p><p>vs. AC 20</p><p>16.58 DPR</p><p>vs. AC 16</p><p>22.96 DPR</p><p></p><p>TWF Beast Master(Hawk) Ranger lvl 11</p><p>Dex 18</p><p>+9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic)</p><p>1d6+5 damage each</p><p></p><p>On turns using two Talons attacks:</p><p>vs. AC 20</p><p>16.70 DPR</p><p>vs. AC 16</p><p>23.90</p><p></p><p>TWF Beast Master(Panther) Ranger lvl 11</p><p>Dex 18</p><p>+9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic)</p><p>1d6+5 damage each</p><p></p><p>On turns using two Claw attacks:</p><p>vs. AC 20</p><p>16.79 DPR</p><p>vs. AC 16</p><p>23.99 DPR</p><p></p><p>On turns using Pounce attack and Claw attack:</p><p>vs. AC 20</p><p>18.1 DPR</p><p>vs. AC 16</p><p>26.68 DPR</p><p></p><p>Totals:</p><p>vs. AC 20</p><p>17.44 DPR</p><p>vs. AC 16</p><p>25.33 DPR</p><p></p><p>TWF Beast Master(Mastiff) Ranger lvl 11</p><p>Dex 18</p><p>+9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic)</p><p>1d6+5 damage each</p><p></p><p>On turns with Bite and Harry attack:</p><p>vs. AC 20</p><p>25.91 DPR</p><p>vs. AC 16</p><p>31.8 DPR</p><p></p><p>Okay, I take back what I said about Beast Master Rangers; they can hold their own damage-wise. They don't have the survivability of Hunter Rangers(a well-placed enemy Fireball will ruin a BM Ranger's day in a hurry), but they are viable PCs. </p><p></p><p>I would actually go so far as to say the Mastiff's Harry attack is obviously broken:</p><p></p><p>-it automatically works for any enemy within 5 feet of the Mastiff.</p><p>-grants advantage and 2d6+prof bonus damage.</p></blockquote><p></p>
[QUOTE="Branduil, post: 6342954, member: 11617"] Here's a comparison of different Ranger builds based on what we know so far. For simplicity's sake I'm assuming Colossus Slayer and the Mastiff's Harry can be used each turn; Horde Breaker and Panther's Pounce can be used half of the time; Volley and Whirlwind Attack can be used a fourth of the time(assuming three enemies each time); and I'm not even going to analyze a Giant Killer build because that's just too variable. Archery Hunter Ranger lvl 11 Dex 18 +11 to longbow attacks(+4 Dex, +4 prof, +1 magic, +2 Archery) 1d8+5 damage(+1d6 Colossus Slayer) Volley On turns without Volley: vs. AC 20 14.03 DPR vs. AC 16 19.22 DPR On turns with Volley: vs. AC 20 20.05 DPR vs. AC 16 26.46 DPR Totals: vs. AC 20 15.53 DPR vs. AC 16 20.53 DPR TWF Hunter Ranger lvl 11 Dex 18 +9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic) 1d6+5 damage each Horde Breaker Whirlwind Attack On turns with normal attacks: vs. AC 20 13.27 DPR vs. AC 16 18.37 DPR On turns with Horde Breaker: vs. AC 20 17.69 DPR vs. AC 16 24.49 DPR On turns with Whirlwind Attack: vs. AC 20 19.90 DPR vs. AC 16 27.55 DPR Totals: vs. AC 20 16.58 DPR vs. AC 16 22.96 DPR TWF Beast Master(Hawk) Ranger lvl 11 Dex 18 +9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic) 1d6+5 damage each On turns using two Talons attacks: vs. AC 20 16.70 DPR vs. AC 16 23.90 TWF Beast Master(Panther) Ranger lvl 11 Dex 18 +9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic) 1d6+5 damage each On turns using two Claw attacks: vs. AC 20 16.79 DPR vs. AC 16 23.99 DPR On turns using Pounce attack and Claw attack: vs. AC 20 18.1 DPR vs. AC 16 26.68 DPR Totals: vs. AC 20 17.44 DPR vs. AC 16 25.33 DPR TWF Beast Master(Mastiff) Ranger lvl 11 Dex 18 +9 to dual scimitar attacks(+4 Dex, +4 prof, +1 magic) 1d6+5 damage each On turns with Bite and Harry attack: vs. AC 20 25.91 DPR vs. AC 16 31.8 DPR Okay, I take back what I said about Beast Master Rangers; they can hold their own damage-wise. They don't have the survivability of Hunter Rangers(a well-placed enemy Fireball will ruin a BM Ranger's day in a hurry), but they are viable PCs. I would actually go so far as to say the Mastiff's Harry attack is obviously broken: -it automatically works for any enemy within 5 feet of the Mastiff. -grants advantage and 2d6+prof bonus damage. [/QUOTE]
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