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<blockquote data-quote="Neonchameleon" data-source="post: 6345662" data-attributes="member: 87792"><p>Not the worst accusation...</p><p></p><p></p><p></p><p>Pundit's personality is that of someone who has spent ten years raging against people he doesn't understand in the slightest and can't be bothered to. To pick an obvious point, if he had the first clue what he was talking about he wouldn't confuse the Vampire: the Masquerade crowd with the Storygames one. The Forge was largely a reaction <em>against</em> Vampire: the Masquerade and the Storygames crowd is not the same one at all as the remnants of White Wolf.</p><p></p><p>And any redefinition that there was came from <em>outside </em>the Storygames community. It happened back in 2003 when <em>My Life With Master</em> was produced. And various people threw tantrums on RPG.net insisting that because there was a defined end point, My Life With Master could in no possible way be an RPG. The attempt at redefinition was that MLWM was not under any account an RPG (when IMO it quite blatantly is). At which point the story-games crowd shrugged and said they'd call it a story-game because they were more interested in making fun games than in fighting definitional battles about what an RPG actually was.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6345662, member: 87792"] Not the worst accusation... Pundit's personality is that of someone who has spent ten years raging against people he doesn't understand in the slightest and can't be bothered to. To pick an obvious point, if he had the first clue what he was talking about he wouldn't confuse the Vampire: the Masquerade crowd with the Storygames one. The Forge was largely a reaction [I]against[/I] Vampire: the Masquerade and the Storygames crowd is not the same one at all as the remnants of White Wolf. And any redefinition that there was came from [I]outside [/I]the Storygames community. It happened back in 2003 when [I]My Life With Master[/I] was produced. And various people threw tantrums on RPG.net insisting that because there was a defined end point, My Life With Master could in no possible way be an RPG. The attempt at redefinition was that MLWM was not under any account an RPG (when IMO it quite blatantly is). At which point the story-games crowd shrugged and said they'd call it a story-game because they were more interested in making fun games than in fighting definitional battles about what an RPG actually was. [/QUOTE]
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