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Player's Handbook II (and other May releases)
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 2506461" data-attributes="member: 4682"><p>Something I found very useful as someone who doesn't have an intuitive grasp at powergaming, or min-maxing, Goodman Games' <em>The Power Gamer's 3.5 Warrior Strategy Guide</em> was fantastically useful. I would hope that something similar is done in the PHB II for each class' forte(s). I don't mean showing the most tricked out version of any one archetype. But, rather showing what to pay attention to within each class' capabilitie how to get the most out of them.</p><p></p><p>On a related tangent, showing how to build cooperative parties. That might include how a late addition to a table of players could look at the characters already in the party to design a character that brings a useful addition.</p><p></p><p>I'm have a hunch there might be a lot more about battlegrid tactics.</p><p></p><p>If there are going to be reprints of old material, or expansions on older material in other non-Core accessories, I would hope for things like:</p><p></p><p>• Compiling the classes from the Complete series and the Mini's Handbook</p><p>• Compiling all of the non-magic equipment, weapons, and armor from the scattered accessories</p><p>• Related to the armor from scattered sources, rejigger the armor table so that there are sufficiently compelling armors besides chain shirt, breastplate, and full plate</p><p>• Compiling all of the "other uses for existing skills", and coming up with new "other uses" for skills that haven't already been touched upon sufficiently</p><p>• Compiling every skill synergy and coming up with new ones for as many Craft, Profession, and Perform subskill that can be imagined in a typical D&D setting.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 2506461, member: 4682"] Something I found very useful as someone who doesn't have an intuitive grasp at powergaming, or min-maxing, Goodman Games' [i]The Power Gamer's 3.5 Warrior Strategy Guide[/i] was fantastically useful. I would hope that something similar is done in the PHB II for each class' forte(s). I don't mean showing the most tricked out version of any one archetype. But, rather showing what to pay attention to within each class' capabilitie how to get the most out of them. On a related tangent, showing how to build cooperative parties. That might include how a late addition to a table of players could look at the characters already in the party to design a character that brings a useful addition. I'm have a hunch there might be a lot more about battlegrid tactics. If there are going to be reprints of old material, or expansions on older material in other non-Core accessories, I would hope for things like: • Compiling the classes from the Complete series and the Mini's Handbook • Compiling all of the non-magic equipment, weapons, and armor from the scattered accessories • Related to the armor from scattered sources, rejigger the armor table so that there are sufficiently compelling armors besides chain shirt, breastplate, and full plate • Compiling all of the "other uses for existing skills", and coming up with new "other uses" for skills that haven't already been touched upon sufficiently • Compiling every skill synergy and coming up with new ones for as many Craft, Profession, and Perform subskill that can be imagined in a typical D&D setting. [/QUOTE]
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