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Player's Handbook II (and other May releases)
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<blockquote data-quote="Silveras" data-source="post: 2507143" data-attributes="member: 6271"><p>I think TrollWizard's suggestion to look at the PHB II in light of the DMG II is a good way to approach it. </p><p></p><p>I would expect a chapter on the Players' side of the social dynamics of the game. The tricky part there is how to offer good advice without sounding like you are scolding people for possibly bad habits they may already have. As a result, I would expect advice like: "Try to listen at the table for the first few sessions with an established group, and get a feel for how the group likes things to flow. Then try to match that flow." instead of: "Don't hog the spotlight." or "Don't be unprepared when the DM asks what your character is going to do". </p><p></p><p>The DMG II has some guidelines for creating Prestige Classes, and some advice to DMs on letting the Players help with them. I would suspect that the PHB II would have Players' perspective advice on the same topic, like "Don't be upset if the DM says the concept does not work." and "Work with the DM to achieve a balance of powers you can agree to."</p><p></p><p>Some of the variants from Unearthed Arcana may make their way in, as well. The variant for buying off level adjustment, for example, would probably be of interest to many people, and a revision of a few of the more interesting options from Savage Species might be in line (though the book was *almost* 3.5 anyway). </p><p></p><p>Some of the more salient bits of rules from the Complete XXX series might be included, too. The material in Complete Arcane about not creating new Item Creation feats for minor variants of existing items (ie., potions as "sticks" or "tiles" instead of liquids) would be useful in most campaigns, I think. </p><p></p><p>Character backgrounds are covered in-depth in the Hero-Builders' Guidebook, and an alternate system is presented in Unearthed Arcana, so I doubt that the PHB II will present much, if anything, along that line.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2507143, member: 6271"] I think TrollWizard's suggestion to look at the PHB II in light of the DMG II is a good way to approach it. I would expect a chapter on the Players' side of the social dynamics of the game. The tricky part there is how to offer good advice without sounding like you are scolding people for possibly bad habits they may already have. As a result, I would expect advice like: "Try to listen at the table for the first few sessions with an established group, and get a feel for how the group likes things to flow. Then try to match that flow." instead of: "Don't hog the spotlight." or "Don't be unprepared when the DM asks what your character is going to do". The DMG II has some guidelines for creating Prestige Classes, and some advice to DMs on letting the Players help with them. I would suspect that the PHB II would have Players' perspective advice on the same topic, like "Don't be upset if the DM says the concept does not work." and "Work with the DM to achieve a balance of powers you can agree to." Some of the variants from Unearthed Arcana may make their way in, as well. The variant for buying off level adjustment, for example, would probably be of interest to many people, and a revision of a few of the more interesting options from Savage Species might be in line (though the book was *almost* 3.5 anyway). Some of the more salient bits of rules from the Complete XXX series might be included, too. The material in Complete Arcane about not creating new Item Creation feats for minor variants of existing items (ie., potions as "sticks" or "tiles" instead of liquids) would be useful in most campaigns, I think. Character backgrounds are covered in-depth in the Hero-Builders' Guidebook, and an alternate system is presented in Unearthed Arcana, so I doubt that the PHB II will present much, if anything, along that line. [/QUOTE]
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