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<blockquote data-quote="I'm A Banana" data-source="post: 200778" data-attributes="member: 2067"><p>Reprinting is overrated. ^_^</p><p></p><p>What *I* would like to see in a PHB2 would be (all supplemental):</p><p></p><p>Chapter 1: New Races that would fit into Generic D&D Fantasy (perhaps some "official" Kobold/templated/etc. PC races)</p><p></p><p>Chapter 2: New Classes that would fit into Generic D&D Fantasy, but were markedly different from the classes already implemented. Stuff like....I dunno....a class that gradually transforms into a fiend, but wants to remain "heroic", or a class that gains the abilities of monsters by absorbing their essences, or a class that gives off auras of different types, a spellcaster who sells his soul for energy, or other types of things that toy with new mechanics or new takes on old things that can't be done with the original classes, PrC's, or feats.</p><p></p><p>Chapter 3: New Prestige Classes that would fit into Generic D&D Fantasy, but are markedly different from the PrC's so far made. Also, they have to be balanced by playtesting. Stuff like a PrC for commoners or something that brings them in line with current PC classes, a PrC or two that would relate to a class or race within the book, maybe a few for example generic organizations, like a Schooled Wizard, or the Goblins of Pelor or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Added bonus: a section on designing PrC's.</p><p></p><p>Chapter 4: New Feats. Feats that are markedly different, and perhaps even guidelines for making new feats. Yahoooo!</p><p></p><p>Chapter 5: New Flavor: Descriptions of characters, beliefs, gods, things that could make heroes unique. Maybe here include things that would apply to even non-PHB2 characters, like archetypes of a sort, or new domains and stuff. A beleif-composition-lite could be useful.</p><p></p><p>Chapter 6: New Gear: New weapons, armor, items, and even magical thingies (Yay! +2 Vorpal Backpack!). Especially would dig new alchemichal mixtures and stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chapter 7: New Spells: JAKCPOT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>*******************************</p><p></p><p>I could see a DMG2, too, with stuff like settings, making things flavorful, weird adventures and stuff to do.</p><p></p><p>Why stop at more monsters? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as campaign settings go -- a lot of them are cool, but they require a bit of adaptation for use in a Generic D&D Campaign. Not all DM's (and fewer players) would be willing to buy an entire campaign setting that they would only use parts of. I mean, *I* do, but I seem to have this problem holding on to money. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By all rights, this should be done. Fudge your pre-packaged DMing dreams of publishing a setting you made. Just make new crunchy bits and shove it out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I suppose something like this could *theoretically* replace the PHB, but I don't think it should. The PHB is a core rulebook, and I don't think anything other than the PH, DMG, and MM should be core rulebooks (with the possible exception of a Book of Homebrewing so us creative DM's could make our own shtick and have it be fairly evenly balanced)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 200778, member: 2067"] Reprinting is overrated. ^_^ What *I* would like to see in a PHB2 would be (all supplemental): Chapter 1: New Races that would fit into Generic D&D Fantasy (perhaps some "official" Kobold/templated/etc. PC races) Chapter 2: New Classes that would fit into Generic D&D Fantasy, but were markedly different from the classes already implemented. Stuff like....I dunno....a class that gradually transforms into a fiend, but wants to remain "heroic", or a class that gains the abilities of monsters by absorbing their essences, or a class that gives off auras of different types, a spellcaster who sells his soul for energy, or other types of things that toy with new mechanics or new takes on old things that can't be done with the original classes, PrC's, or feats. Chapter 3: New Prestige Classes that would fit into Generic D&D Fantasy, but are markedly different from the PrC's so far made. Also, they have to be balanced by playtesting. Stuff like a PrC for commoners or something that brings them in line with current PC classes, a PrC or two that would relate to a class or race within the book, maybe a few for example generic organizations, like a Schooled Wizard, or the Goblins of Pelor or something. :) Added bonus: a section on designing PrC's. Chapter 4: New Feats. Feats that are markedly different, and perhaps even guidelines for making new feats. Yahoooo! Chapter 5: New Flavor: Descriptions of characters, beliefs, gods, things that could make heroes unique. Maybe here include things that would apply to even non-PHB2 characters, like archetypes of a sort, or new domains and stuff. A beleif-composition-lite could be useful. Chapter 6: New Gear: New weapons, armor, items, and even magical thingies (Yay! +2 Vorpal Backpack!). Especially would dig new alchemichal mixtures and stuff. :) Chapter 7: New Spells: JAKCPOT! :) ******************************* I could see a DMG2, too, with stuff like settings, making things flavorful, weird adventures and stuff to do. Why stop at more monsters? :) As far as campaign settings go -- a lot of them are cool, but they require a bit of adaptation for use in a Generic D&D Campaign. Not all DM's (and fewer players) would be willing to buy an entire campaign setting that they would only use parts of. I mean, *I* do, but I seem to have this problem holding on to money. :) By all rights, this should be done. Fudge your pre-packaged DMing dreams of publishing a setting you made. Just make new crunchy bits and shove it out! :) I suppose something like this could *theoretically* replace the PHB, but I don't think it should. The PHB is a core rulebook, and I don't think anything other than the PH, DMG, and MM should be core rulebooks (with the possible exception of a Book of Homebrewing so us creative DM's could make our own shtick and have it be fairly evenly balanced) [/QUOTE]
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