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<blockquote data-quote="I'm A Banana" data-source="post: 200865" data-attributes="member: 2067"><p>Yeah, there's actually quite a few possibilities. And these don't really *have* to be as wide in possibility as the core classes.</p><p></p><p>Basically I agree, we don't *need* any more classes...and we might not go with 11 (that is a lot, remember), but at least a handful. But there's nothing wrong with it, if it'sjust an add-on.</p><p></p><p>And I'd like to see things that are radically different. Almost anybody by this point could homebrew a "Scholar-Knight" who gets advancement like a paladin/ranger, but gets wizard spells, or one who gets a bit more physical abilities instead of rogue abilities for a bard and call him a "Mage Knight"</p><p></p><p>What I'd like to see are things that are radically different, but still fairly well usable. I wouldn't mind a "mechanist" class that gets, say, a constructed familiar and uses items to dispense magical abilties.</p><p></p><p>Shapeshifter might be a bit close to the Druid, but I could see a use.</p><p></p><p>Maybe a class that takes the schools of magic and actually *specializes*. Not just gets a few bonus spells, but actualy casts spells of that school to the exclusion of all others, and gets other similar bonuses as they up in level (like AC bonuses for an abjurer or Knowledge bonuses for a Diviner).....</p><p></p><p>I'd like things that are different and bursting with uniqueness, myself. Stuff that is hard or next-to-impossible to do with the default classes. Stuff like a Final Fantasy Blue Mage, or a Chef class that can eat even poison without a penalty. YEAH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 200865, member: 2067"] Yeah, there's actually quite a few possibilities. And these don't really *have* to be as wide in possibility as the core classes. Basically I agree, we don't *need* any more classes...and we might not go with 11 (that is a lot, remember), but at least a handful. But there's nothing wrong with it, if it'sjust an add-on. And I'd like to see things that are radically different. Almost anybody by this point could homebrew a "Scholar-Knight" who gets advancement like a paladin/ranger, but gets wizard spells, or one who gets a bit more physical abilities instead of rogue abilities for a bard and call him a "Mage Knight" What I'd like to see are things that are radically different, but still fairly well usable. I wouldn't mind a "mechanist" class that gets, say, a constructed familiar and uses items to dispense magical abilties. Shapeshifter might be a bit close to the Druid, but I could see a use. Maybe a class that takes the schools of magic and actually *specializes*. Not just gets a few bonus spells, but actualy casts spells of that school to the exclusion of all others, and gets other similar bonuses as they up in level (like AC bonuses for an abjurer or Knowledge bonuses for a Diviner)..... I'd like things that are different and bursting with uniqueness, myself. Stuff that is hard or next-to-impossible to do with the default classes. Stuff like a Final Fantasy Blue Mage, or a Chef class that can eat even poison without a penalty. YEAH! :) [/QUOTE]
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