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General Tabletop Discussion
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Players: Have You Ever Asked, "Why Don't You Take Care Of It?"
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<blockquote data-quote="weem" data-source="post: 5001435" data-attributes="member: 9470"><p>As a Player, no, I have never asked for the same reason(s) mentioned above - I am a DM and understand that if the answer were, "oh yea, we CAN do that" then we might not have anything to do.</p><p></p><p>As a DM, no one has asked me that - but generally I think that's because I show them that there have been and are currently attempts being made. </p><p></p><p>There are many people and factions in the world, and if there is a big enough problem, chances are there are some involved in trying to stop it. Some of these the PC's might help, some are giving up and others have died trying.</p><p></p><p>Near the end of my last campaign, I had a faction that the players truly respected, but in the end that faction told them basically 'we have seen the outcome (a prophesy of sorts) and we know this is futile, so you can do as you wish, but we are preparing for the end'. They were even given the option to fold it up and go with them (they were even told they SHOULD) - or they could press on and attempt to change things.</p><p></p><p>The world is a living breathing thing with a lot happening that the players don't always see. I feel like that option needs to be there - to give up and let it be someone else's problem. But, at least in my case, I know my players and they are not the kind to give up - but they like to know they could if they wanted to and I would end it right there, and I would be fine with that choice.</p></blockquote><p></p>
[QUOTE="weem, post: 5001435, member: 9470"] As a Player, no, I have never asked for the same reason(s) mentioned above - I am a DM and understand that if the answer were, "oh yea, we CAN do that" then we might not have anything to do. As a DM, no one has asked me that - but generally I think that's because I show them that there have been and are currently attempts being made. There are many people and factions in the world, and if there is a big enough problem, chances are there are some involved in trying to stop it. Some of these the PC's might help, some are giving up and others have died trying. Near the end of my last campaign, I had a faction that the players truly respected, but in the end that faction told them basically 'we have seen the outcome (a prophesy of sorts) and we know this is futile, so you can do as you wish, but we are preparing for the end'. They were even given the option to fold it up and go with them (they were even told they SHOULD) - or they could press on and attempt to change things. The world is a living breathing thing with a lot happening that the players don't always see. I feel like that option needs to be there - to give up and let it be someone else's problem. But, at least in my case, I know my players and they are not the kind to give up - but they like to know they could if they wanted to and I would end it right there, and I would be fine with that choice. [/QUOTE]
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Players: Have You Ever Asked, "Why Don't You Take Care Of It?"
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