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General Tabletop Discussion
*TTRPGs General
Players: Have You Ever Asked, "Why Don't You Take Care Of It?"
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<blockquote data-quote="ProfessorCirno" data-source="post: 5002609" data-attributes="member: 65637"><p>There's really three ways it goes.</p><p></p><p>1) DM has a good reason for the NPC to not do it. In one of the games I'm in, we've been recruited by a dragon to steal an artifact for her. Why doesn't she do it on her own? Because she cannot personally act against the domain of another dragon. In this case, it's a fair question, but the NPC told us this in advance, so it didn't need to be asked, but even if that were not so, it's a good question, and adds more to the feel of the world.</p><p></p><p>2) DM doesn't have a good reason, expects you players to shut up and just roll with it. Players are either a bit thick and just shout "HOORAY" and glare meaningfully at anyone who tries thinking outside the box or figuring out what the hell is going on (warforged example given by previous poster), or there's a difference between their expectations (Play D&D, go find things, kill!) and yours (Play D&D, make character, roleplay).</p><p></p><p>3) It's a plot hook and your party is lazy and/or dumb. This is when the DM says "Ok, the NPC leaves and you and the party just sit in the tavern for a few weeks, doing nothing and boy, isn't this fun? Then another NPC shows up with a quest and potential reward for you. Now do you want to play the damn game or not." I've seen this one happen, when the question really didn't even need to be asked - the NPC can't really solve the problem, they're offering the reward, but the party still just lounges about and expects the DM to make a personal reason for each and every one of them to go on every single adventure. Annoying as all hell.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5002609, member: 65637"] There's really three ways it goes. 1) DM has a good reason for the NPC to not do it. In one of the games I'm in, we've been recruited by a dragon to steal an artifact for her. Why doesn't she do it on her own? Because she cannot personally act against the domain of another dragon. In this case, it's a fair question, but the NPC told us this in advance, so it didn't need to be asked, but even if that were not so, it's a good question, and adds more to the feel of the world. 2) DM doesn't have a good reason, expects you players to shut up and just roll with it. Players are either a bit thick and just shout "HOORAY" and glare meaningfully at anyone who tries thinking outside the box or figuring out what the hell is going on (warforged example given by previous poster), or there's a difference between their expectations (Play D&D, go find things, kill!) and yours (Play D&D, make character, roleplay). 3) It's a plot hook and your party is lazy and/or dumb. This is when the DM says "Ok, the NPC leaves and you and the party just sit in the tavern for a few weeks, doing nothing and boy, isn't this fun? Then another NPC shows up with a quest and potential reward for you. Now do you want to play the damn game or not." I've seen this one happen, when the question really didn't even need to be asked - the NPC can't really solve the problem, they're offering the reward, but the party still just lounges about and expects the DM to make a personal reason for each and every one of them to go on every single adventure. Annoying as all hell. [/QUOTE]
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Players: Have You Ever Asked, "Why Don't You Take Care Of It?"
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