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General Tabletop Discussion
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Players: Have You Ever Asked, "Why Don't You Take Care Of It?"
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<blockquote data-quote="Trihelios" data-source="post: 5006037" data-attributes="member: 86364"><p>I think that it's a fair question. If I go to a job interview, we both know the situation. I'm asking to exchange my services for money and they're considering whether to accept.</p><p></p><p>However, a crazy old wizard telling you "you must unite the five stones of plotdevicia before an arbitrary designation of time or all shall be lost" certainly begs a few questions.</p><p></p><p>If the players are a group of mercenaries who only care about the next pay check, then perhaps it is just a job interview and their only question is "what can you pay?".</p><p></p><p>However for a group of characters who have some greater stake in things that may not be enough information. A knight of the royal household, the guildmaster of the wizard's order and a high priest may not just go on a quest because they're offered 1000 GP and enough experience to level.</p><p></p><p>Also, if the world would be safer with this person helping them to save it, why wouldn't the players ask for their help and why wouldn't the NPC agree?</p><p></p><p>But it's not too hard a question for a GM to answer. There are thousands of potential reasons why some people can't or won't do this quest themselves. It's something I always consider myself when writing an adventure.</p></blockquote><p></p>
[QUOTE="Trihelios, post: 5006037, member: 86364"] I think that it's a fair question. If I go to a job interview, we both know the situation. I'm asking to exchange my services for money and they're considering whether to accept. However, a crazy old wizard telling you "you must unite the five stones of plotdevicia before an arbitrary designation of time or all shall be lost" certainly begs a few questions. If the players are a group of mercenaries who only care about the next pay check, then perhaps it is just a job interview and their only question is "what can you pay?". However for a group of characters who have some greater stake in things that may not be enough information. A knight of the royal household, the guildmaster of the wizard's order and a high priest may not just go on a quest because they're offered 1000 GP and enough experience to level. Also, if the world would be safer with this person helping them to save it, why wouldn't the players ask for their help and why wouldn't the NPC agree? But it's not too hard a question for a GM to answer. There are thousands of potential reasons why some people can't or won't do this quest themselves. It's something I always consider myself when writing an adventure. [/QUOTE]
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