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Players, have you fired your DM?
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<blockquote data-quote="Gilladian" data-source="post: 5445358" data-attributes="member: 2093"><p>I'd forgotten about this series of events until tonight:</p><p></p><p>A new player joins us at the local game shop. He plays in 2-3 game sessions. We had a "rotating GM" rule - the whole point of this particular game was to train new GMs so they could run games at the shop and everyone would know they were trustworthy GMs because the shop owner (and I) approved them. </p><p></p><p>So New Guy asks if he can run the next set of sessions (everyone got to run 6-8 sessions as their "turn) and we said sure. He then asked if we minded "a little railroading" at the beginning, to set up the adventure. We all agreed that we would not object to "a bit" of a railroad to get things set up and going, but that we didn't like a LOT of that sort of thing. He agreed.</p><p></p><p>The next week, he starts the game. By the end of the game we'd been walked through getting offered a job that required a sea journey, going to the docks and boarding the ship, being forced by the crew to "offer" samples of our blood to the ship, been threatened with horrible beatings by the crew (slavers) if we failed to submit to them, had the ship (which was apparently a living entity) EAT one player (no dice rolls involved) who refused to submit, and THEN we got to watch while a storm came up out of nowhere and drove the ship onto an island and destroyed it, leaving us as the only survivors...</p><p></p><p>Next week, he got told that was too much railroad for us and we weren't interested in him continuing to DM for the group. </p><p></p><p>I mean, for the whole 4 hour session, the only choice we got to make was "offer blood" or "get eaten". Ugh!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5445358, member: 2093"] I'd forgotten about this series of events until tonight: A new player joins us at the local game shop. He plays in 2-3 game sessions. We had a "rotating GM" rule - the whole point of this particular game was to train new GMs so they could run games at the shop and everyone would know they were trustworthy GMs because the shop owner (and I) approved them. So New Guy asks if he can run the next set of sessions (everyone got to run 6-8 sessions as their "turn) and we said sure. He then asked if we minded "a little railroading" at the beginning, to set up the adventure. We all agreed that we would not object to "a bit" of a railroad to get things set up and going, but that we didn't like a LOT of that sort of thing. He agreed. The next week, he starts the game. By the end of the game we'd been walked through getting offered a job that required a sea journey, going to the docks and boarding the ship, being forced by the crew to "offer" samples of our blood to the ship, been threatened with horrible beatings by the crew (slavers) if we failed to submit to them, had the ship (which was apparently a living entity) EAT one player (no dice rolls involved) who refused to submit, and THEN we got to watch while a storm came up out of nowhere and drove the ship onto an island and destroyed it, leaving us as the only survivors... Next week, he got told that was too much railroad for us and we weren't interested in him continuing to DM for the group. I mean, for the whole 4 hour session, the only choice we got to make was "offer blood" or "get eaten". Ugh! [/QUOTE]
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