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Players: How do you take initiative in spurring plot/action, when DM does not?
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<blockquote data-quote="Desdichado" data-source="post: 516899" data-attributes="member: 2205"><p>Hey, I'm not offended... that's just my "Internet Voice" coming out again, probably. I understand there can be difficulties with what I proposed, but if the players and DM decide that character motivations conflicting with both each other and the campaign in general is a problem, then probably they should all sit down together and work out a compatible set of characters for the group and the campaign all together at the beginning of the campaign. If it's a goal all the players can get behind, and the DM is willing to give a few "previews" so the players know what to expect, it should solve 90% of the problems you're describing, IMO.</p><p></p><p>Of course, there's curve balls lurking out there that could throw the whole thing for a loop. One in particular is the player that always wants to play something a little "different" that just really has trouble fitting into the campaign, or who doesn't really think it's important to do so. Also, if the DM can be flexible enough to allow players to play their PCs the way they want to -- but it really has to be a joint effort. As both a player it is very frustrating to spend time working out details for a character that are irrelevant to the campaign, and as a DM it's frustrating to try to put together a campaign that the PCs seem determined not to engage. In my experience, the crucial step of joint preparation to make sure the PCs are good matches as a group and for the campaign is crucial to a good campaign, though.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 516899, member: 2205"] Hey, I'm not offended... that's just my "Internet Voice" coming out again, probably. I understand there can be difficulties with what I proposed, but if the players and DM decide that character motivations conflicting with both each other and the campaign in general is a problem, then probably they should all sit down together and work out a compatible set of characters for the group and the campaign all together at the beginning of the campaign. If it's a goal all the players can get behind, and the DM is willing to give a few "previews" so the players know what to expect, it should solve 90% of the problems you're describing, IMO. Of course, there's curve balls lurking out there that could throw the whole thing for a loop. One in particular is the player that always wants to play something a little "different" that just really has trouble fitting into the campaign, or who doesn't really think it's important to do so. Also, if the DM can be flexible enough to allow players to play their PCs the way they want to -- but it really has to be a joint effort. As both a player it is very frustrating to spend time working out details for a character that are irrelevant to the campaign, and as a DM it's frustrating to try to put together a campaign that the PCs seem determined not to engage. In my experience, the crucial step of joint preparation to make sure the PCs are good matches as a group and for the campaign is crucial to a good campaign, though. [/QUOTE]
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