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<blockquote data-quote="DrunkonDuty" data-source="post: 5252889" data-attributes="member: 54364"><p>I ran a game with the PCs all members of the military. They took to it very well. But I played the military with a light hand. As they were PCs they clearly shone above the rest of the unit and therefore got given the more dangerous missions and their immediate commander was happy to give them a pretty free hand when it came to making decisions. </p><p> </p><p>As they went up in levels and proved their worth they got promotions, medals and awards and invites to join Church based knightly orders too. (It was a Dwarven Kingdom, all very organised with different groups working well together for the greater good.)</p><p> </p><p>Eventually several of the PCs left the military as their terms came up. (I played an 'adventure or 2 per game year' pace.) Two stayed and became senior officers. My DM PC became unnecessary after a couple of new players joined the group, so I had him disobey orders (heroically!) and his commander (a PC) gave him 7 years hard labour. A player left so his character died heroically in battle with Fire Giants. All up, it's worked really well.</p><p> </p><p>I think the key is to still allow the players freedom and give them the benefits of the military side of life (medals, back up in an emergency, promotions, dramatic deaths/saves of NPC buddies) without too many of the negatives (unwanted interference from idiot officers being the classic, excessive death of NPC buddies as well.) </p><p> </p><p>Cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5252889, member: 54364"] I ran a game with the PCs all members of the military. They took to it very well. But I played the military with a light hand. As they were PCs they clearly shone above the rest of the unit and therefore got given the more dangerous missions and their immediate commander was happy to give them a pretty free hand when it came to making decisions. As they went up in levels and proved their worth they got promotions, medals and awards and invites to join Church based knightly orders too. (It was a Dwarven Kingdom, all very organised with different groups working well together for the greater good.) Eventually several of the PCs left the military as their terms came up. (I played an 'adventure or 2 per game year' pace.) Two stayed and became senior officers. My DM PC became unnecessary after a couple of new players joined the group, so I had him disobey orders (heroically!) and his commander (a PC) gave him 7 years hard labour. A player left so his character died heroically in battle with Fire Giants. All up, it's worked really well. I think the key is to still allow the players freedom and give them the benefits of the military side of life (medals, back up in an emergency, promotions, dramatic deaths/saves of NPC buddies) without too many of the negatives (unwanted interference from idiot officers being the classic, excessive death of NPC buddies as well.) Cheers. [/QUOTE]
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