Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Players in a military order
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 5257503" data-attributes="member: 25619"><p>Maybe this is what the OP's players fear -- that they will be given missions they can't refuse even though "I've got a bad feeling about this". I've definitely had players who resisted adventure hooks, but at the end of the day, if you want to play, you're going to participate, one way or another, in whatever the day's adventure is. The player's choice is in HOW to react to the scenario, not in what the scenario is, for the most part. (Though I do often discuss what the next adventure should be, OOC.)</p><p></p><p>The choice to say "heck no, we won't go" is an illusion, in every RPG I've ever played -- and really doing so would involve a seriously broken DM/player relationship:</p><p>DM: "Hey guys, I bought this neat adventure, and spent dozens of hours customizing it. Let's go."</p><p>Player: "No, I don't like the hook. My PC is not motivated by this and wants to stay in town instead. You should wing an urban adventure for the rest of the game day -- preferably with opponents who are weak for my level yet have unexpectedly large amounts of treasure, then buy a new adventure for us, and prep something new for next time. Also, the free beer you're giving me isn't frosty enough. Go fetch me another."</p><p></p><p>I have a feeling I'll be flamed for not being sandbox-friendly, but this is my experience as a DM and a player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Agreed. The military campaign can eliminate a lot of the petty aspects of D&D.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5257503, member: 25619"] Maybe this is what the OP's players fear -- that they will be given missions they can't refuse even though "I've got a bad feeling about this". I've definitely had players who resisted adventure hooks, but at the end of the day, if you want to play, you're going to participate, one way or another, in whatever the day's adventure is. The player's choice is in HOW to react to the scenario, not in what the scenario is, for the most part. (Though I do often discuss what the next adventure should be, OOC.) The choice to say "heck no, we won't go" is an illusion, in every RPG I've ever played -- and really doing so would involve a seriously broken DM/player relationship: DM: "Hey guys, I bought this neat adventure, and spent dozens of hours customizing it. Let's go." Player: "No, I don't like the hook. My PC is not motivated by this and wants to stay in town instead. You should wing an urban adventure for the rest of the game day -- preferably with opponents who are weak for my level yet have unexpectedly large amounts of treasure, then buy a new adventure for us, and prep something new for next time. Also, the free beer you're giving me isn't frosty enough. Go fetch me another." I have a feeling I'll be flamed for not being sandbox-friendly, but this is my experience as a DM and a player. :p Agreed. The military campaign can eliminate a lot of the petty aspects of D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players in a military order
Top