Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Players: it's your responsibility to carry a story.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 5283398" data-attributes="member: 114"><p>I like to present not so much a railroad as an interchange. There are several trains leaving the station, and the PCs can choose which train or trains they want to catch. </p><p></p><p>All the trains are going to reach some destination or another at some point in the future, and are likely to have consequences which set off other future trains.</p><p></p><p>In other words, in a campaign I don't present players with THE adventure, as much as laying the seeds of a number of adventures. </p><p></p><p>Actually, that isn't entirely true. I normally give the illusion of a sandbox but when the rumours are all about goblin attacks in the village to the north, it is pretty obvious what the neophyte adventurers can go and do!</p><p></p><p>I've know one DM who pretty much always ran pure sandbox games, and I found them incredibly boring - because he didn't put much thought into anything up front, we would come up with an idea, go somewhere, have some on the fly combats without any real impact, and move on. Even at high levels, it was just a case of wandering around and beating people up. Hugely unsatisfying. So as a player - give me a railroad every day - especially if it is a railroad to awesometown (to paraphrase Morrus's sig)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5283398, member: 114"] I like to present not so much a railroad as an interchange. There are several trains leaving the station, and the PCs can choose which train or trains they want to catch. All the trains are going to reach some destination or another at some point in the future, and are likely to have consequences which set off other future trains. In other words, in a campaign I don't present players with THE adventure, as much as laying the seeds of a number of adventures. Actually, that isn't entirely true. I normally give the illusion of a sandbox but when the rumours are all about goblin attacks in the village to the north, it is pretty obvious what the neophyte adventurers can go and do! I've know one DM who pretty much always ran pure sandbox games, and I found them incredibly boring - because he didn't put much thought into anything up front, we would come up with an idea, go somewhere, have some on the fly combats without any real impact, and move on. Even at high levels, it was just a case of wandering around and beating people up. Hugely unsatisfying. So as a player - give me a railroad every day - especially if it is a railroad to awesometown (to paraphrase Morrus's sig) Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players: it's your responsibility to carry a story.
Top