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<blockquote data-quote="Evilhalfling" data-source="post: 5283732" data-attributes="member: 16991"><p>My campaign is similar to Plane sailing in that its more like an interchange than a railroad. Even when I don't want or expect it to be. </p><p>Perhaps my hooks and implications are too subtle. </p><p></p><p></p><p>Or maybe I'm just dissapointed the PCs avoided a hook that was supposed to help set the theme of the campaign, showing what one of the underlying world problems was. A right of passage, given by the spirits of a PCs destroyed tribe, and the chance to heal the pain of a wounded mountain spirit. The goliath player flailed to show up, and the rest of the party decided it was his problem. </p><p></p><p>They went on to kill a catastrophy dragon threating a town of evil ratmen slavers, (for pay) and then pout because they are not strong enough to attack the town's leader (although they could/did kill some of the town members, who ambushed them on the way back from killing the dragon) </p><p></p><p>They even missed the implications that powerful nature spirits could summon/create catastropy dragons. (learned in arcana check) </p><p></p><p>I do provide lots of other story hooks, and the PCs are planning on backtracking to follow a older one. Which they passed up earlier to come try and rescue the slaves from the ratmen. </p><p></p><p>What I need is a clue hammer.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5283732, member: 16991"] My campaign is similar to Plane sailing in that its more like an interchange than a railroad. Even when I don't want or expect it to be. Perhaps my hooks and implications are too subtle. Or maybe I'm just dissapointed the PCs avoided a hook that was supposed to help set the theme of the campaign, showing what one of the underlying world problems was. A right of passage, given by the spirits of a PCs destroyed tribe, and the chance to heal the pain of a wounded mountain spirit. The goliath player flailed to show up, and the rest of the party decided it was his problem. They went on to kill a catastrophy dragon threating a town of evil ratmen slavers, (for pay) and then pout because they are not strong enough to attack the town's leader (although they could/did kill some of the town members, who ambushed them on the way back from killing the dragon) They even missed the implications that powerful nature spirits could summon/create catastropy dragons. (learned in arcana check) I do provide lots of other story hooks, and the PCs are planning on backtracking to follow a older one. Which they passed up earlier to come try and rescue the slaves from the ratmen. What I need is a clue hammer. [/QUOTE]
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