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<blockquote data-quote="athos" data-source="post: 5284112" data-attributes="member: 32605"><p>I wish you would DM some 3.5 online with your open concept. I love those games. I played in one "sandbox" type game where the players were all goblins and hobgoblins and such in a tribe that branched off. It was a great concept, but when we got a new player that made a move to grab the power of the group, another player he threatened in whisper killed his PC and the game promptly fell apart. Such are the ways of evil I suppose.</p><p> </p><p>"Sandbox" games are great if you have one very proactive player who is willing to "lead" the group, but as my previous experience shows, if you have two strong leader types, one has to die or leave it seems or there will be conflict in the group.</p><p> </p><p>With a given mission, the typical style adventure, the group is tied together with a common purpose and is focused on the mission and not trying to gain personal power. This is a setting most players are comfortable in.</p><p> </p><p>I find when I play in a mission setting, I am very group focused, whereas when I am in a "sandbox" setting where you can do anything you want, I am more apt to get two or three PCs together and try to take over something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />. Doesn't matter what, the local castle, the local thieves guild, the local you name it, if someone else is making money on it, my guy wants a piece of the action. But then, when I play for fun, I like to play characters that are the anti-me, someone I can just go crazy with and do something without regard to being politically correct and nice.</p><p> </p><p>If I knew how to make a poll, I would ask the community whether they are like me and prefer to play a character that is the opposite of them in real life, or if they like to play a character that has the same views and values as they do in real life. I have always been curious about that.</p><p> </p><p>Anyways, if you have a problem with local players contributing to your game in a positive manner, have you tried going online? It isn't the same as table top in a couple critical things (like manners, showing up, etc) but there are some very proactive players I have found online that have a lot of creativity.</p></blockquote><p></p>
[QUOTE="athos, post: 5284112, member: 32605"] I wish you would DM some 3.5 online with your open concept. I love those games. I played in one "sandbox" type game where the players were all goblins and hobgoblins and such in a tribe that branched off. It was a great concept, but when we got a new player that made a move to grab the power of the group, another player he threatened in whisper killed his PC and the game promptly fell apart. Such are the ways of evil I suppose. "Sandbox" games are great if you have one very proactive player who is willing to "lead" the group, but as my previous experience shows, if you have two strong leader types, one has to die or leave it seems or there will be conflict in the group. With a given mission, the typical style adventure, the group is tied together with a common purpose and is focused on the mission and not trying to gain personal power. This is a setting most players are comfortable in. I find when I play in a mission setting, I am very group focused, whereas when I am in a "sandbox" setting where you can do anything you want, I am more apt to get two or three PCs together and try to take over something :cool:. Doesn't matter what, the local castle, the local thieves guild, the local you name it, if someone else is making money on it, my guy wants a piece of the action. But then, when I play for fun, I like to play characters that are the anti-me, someone I can just go crazy with and do something without regard to being politically correct and nice. If I knew how to make a poll, I would ask the community whether they are like me and prefer to play a character that is the opposite of them in real life, or if they like to play a character that has the same views and values as they do in real life. I have always been curious about that. Anyways, if you have a problem with local players contributing to your game in a positive manner, have you tried going online? It isn't the same as table top in a couple critical things (like manners, showing up, etc) but there are some very proactive players I have found online that have a lot of creativity. [/QUOTE]
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