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<blockquote data-quote="Lord Zack" data-source="post: 5285737" data-attributes="member: 53996"><p>Seriously, do you're players even want to play D&D? Not trying to insult you or you're players, but I would think that if you're playing D&D you're going to be you know adventuring. My players don't need to be prodded to go and adventure. It also helps that one of my players has a strong goal for his character, that I gave them rumors that they heard before the game even began and I also started my campaign with something happening (an attack by bandits on the road to town. Bandits which they're promptly whooped and made they're "hirelings", they're wages being they're lives. Besides that they treat them pretty well though.). But even without that they'd probably have immediately searched for a "plot hook" (the word "plot" isn't really appropriate because I don't have one) and pursued it.</p><p></p><p>If my players just sat around the tavern drinking beer and hitting and the serving girls I'd be like "After a week or so of wenching and boozing you find you're coin pouches getting rather low. Perhaps you should find some kind of profitable adventure if you wish to continue you're present lifestyle? Unless of course you're characters want to get jobs...". If they made themselves a nuisance by constantly starting fights they might get in trouble with the law, or just get run out of town by angry townsfolk. Even if they are initially unmotivated you don't need to railroad them, just give them some motivation. Heck, they don't even need to leave town to adventure. Adventure can find them. Maybe the barmaid they're hitting on has a boyfriend. Maybe they have they're coin purse snatched. Maybe somebody they know disappears. Maybe the town is attacked by goblins. I think however the best solution is probably to say to you're players "Hey, I know you guys sometimes have problems with motivation. I really want you to figure out a reason for you're character to actually adventure without having to be prodded. Even if it's just 'my character is too lazy to actually work so he wants to find a dungeon to raid'. We're here to play D&D right?"</p></blockquote><p></p>
[QUOTE="Lord Zack, post: 5285737, member: 53996"] Seriously, do you're players even want to play D&D? Not trying to insult you or you're players, but I would think that if you're playing D&D you're going to be you know adventuring. My players don't need to be prodded to go and adventure. It also helps that one of my players has a strong goal for his character, that I gave them rumors that they heard before the game even began and I also started my campaign with something happening (an attack by bandits on the road to town. Bandits which they're promptly whooped and made they're "hirelings", they're wages being they're lives. Besides that they treat them pretty well though.). But even without that they'd probably have immediately searched for a "plot hook" (the word "plot" isn't really appropriate because I don't have one) and pursued it. If my players just sat around the tavern drinking beer and hitting and the serving girls I'd be like "After a week or so of wenching and boozing you find you're coin pouches getting rather low. Perhaps you should find some kind of profitable adventure if you wish to continue you're present lifestyle? Unless of course you're characters want to get jobs...". If they made themselves a nuisance by constantly starting fights they might get in trouble with the law, or just get run out of town by angry townsfolk. Even if they are initially unmotivated you don't need to railroad them, just give them some motivation. Heck, they don't even need to leave town to adventure. Adventure can find them. Maybe the barmaid they're hitting on has a boyfriend. Maybe they have they're coin purse snatched. Maybe somebody they know disappears. Maybe the town is attacked by goblins. I think however the best solution is probably to say to you're players "Hey, I know you guys sometimes have problems with motivation. I really want you to figure out a reason for you're character to actually adventure without having to be prodded. Even if it's just 'my character is too lazy to actually work so he wants to find a dungeon to raid'. We're here to play D&D right?" [/QUOTE]
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