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Players: it's your responsibility to carry a story.
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<blockquote data-quote="S'mon" data-source="post: 5286665" data-attributes="member: 463"><p>That seems like the kind of pacing the GM can control: "Make a CHA check". If I as GM think something is boring, I cut to to the chase. If it's interesting and developing character/plotlines/contacts then I'll run with it.</p><p></p><p>The big problem I've seen is players/PCs who Turtle, who withdraw and refuse to interact with the setting. But this happens equally in sandbox, linear, and mixed campaigns, IME. The PCs wenching in the tavern isn't a problem since I can use that to bring in tons of hooks (leads to adventure) and bangs (events that demand immediate action, not necessarily literal banging...) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Only if the PCs then Turtle and refuse to follow any hooks or engage with the bangs, does it become a problem, and that is extremely rare and dysfunctional player behaviour IME.</p><p></p><p>If the players are hanging out in the tavern like Mouser & Fafhrd, maybe they're expecting adventure to ensue, as often happened to Mouser & Fafhrd. If nothing happens this could be a GMing failure as much as a player failure.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5286665, member: 463"] That seems like the kind of pacing the GM can control: "Make a CHA check". If I as GM think something is boring, I cut to to the chase. If it's interesting and developing character/plotlines/contacts then I'll run with it. The big problem I've seen is players/PCs who Turtle, who withdraw and refuse to interact with the setting. But this happens equally in sandbox, linear, and mixed campaigns, IME. The PCs wenching in the tavern isn't a problem since I can use that to bring in tons of hooks (leads to adventure) and bangs (events that demand immediate action, not necessarily literal banging...) :) Only if the PCs then Turtle and refuse to follow any hooks or engage with the bangs, does it become a problem, and that is extremely rare and dysfunctional player behaviour IME. If the players are hanging out in the tavern like Mouser & Fafhrd, maybe they're expecting adventure to ensue, as often happened to Mouser & Fafhrd. If nothing happens this could be a GMing failure as much as a player failure. [/QUOTE]
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