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Players: it's your responsibility to carry a story.
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<blockquote data-quote="Neonchameleon" data-source="post: 5286964" data-attributes="member: 87792"><p>Me as DM: That's what I expected. Any curses can turn up later. And if there was anything really obvious I'd have told you.</p><p> </p><p></p><p> </p><p>Me as DM: Aggghhh! That's the third time we've been through that sort of inspection this session. People wear rings. About half the adults in this town wear wedding rings. And if there was anything obvious about it, I'd have mentioned it. "It looks like an ordinary gold wedding ring, although it's starting to tarnish." I hope I don't have to describe his boots and belt buckle too. And she's going to ask me about the tarnish next, isn't she? I know gold doesn't tarnish - and it's therefore fake. But he bought it twenty years ago. You're not going to find the jeweller - he was probably run out of town fifteen years ago. Or maybe the next plot will be hunting down what's causing the gold in many places to tarnish. I don't know yet.</p><p> </p><p></p><p> </p><p>Me (in character): It's a stray cat. I saw another dozen this morning. *shrug* (Alternatively: That's odd. It's the first time I've seen one in this town - I wonder what happened to the others...)</p><p> </p><p>Me (out of character): Why did she mention the stray cat? Clearly there's a plot hook there because unlike most of the DMs I've played with she never mentions extra details in order to flesh out the world. But my character doesn't know that. Do I metagame by giving my character OOC knowledge in order to chase down the DM's clumsily thrown plot hook - or do I roleplay what I would do?</p><p> </p><p>From what you've described, it feels as if you learned from computer games - where objects you can interact with are highlighted (hence the "~--Stray Cat--~"). On the tabletop I can't see the "~--", so I'm not going to know you put it there, and the real world doesn't have it at all so even if I realise that you are trying to clue it I'm going to have to metagame with OOC knowledge to see it as a clue. If you were to have had the cat glowing with arcane energy (i.e. something I could spot in character), that would have been a different story.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5286964, member: 87792"] Me as DM: That's what I expected. Any curses can turn up later. And if there was anything really obvious I'd have told you. Me as DM: Aggghhh! That's the third time we've been through that sort of inspection this session. People wear rings. About half the adults in this town wear wedding rings. And if there was anything obvious about it, I'd have mentioned it. "It looks like an ordinary gold wedding ring, although it's starting to tarnish." I hope I don't have to describe his boots and belt buckle too. And she's going to ask me about the tarnish next, isn't she? I know gold doesn't tarnish - and it's therefore fake. But he bought it twenty years ago. You're not going to find the jeweller - he was probably run out of town fifteen years ago. Or maybe the next plot will be hunting down what's causing the gold in many places to tarnish. I don't know yet. Me (in character): It's a stray cat. I saw another dozen this morning. *shrug* (Alternatively: That's odd. It's the first time I've seen one in this town - I wonder what happened to the others...) Me (out of character): Why did she mention the stray cat? Clearly there's a plot hook there because unlike most of the DMs I've played with she never mentions extra details in order to flesh out the world. But my character doesn't know that. Do I metagame by giving my character OOC knowledge in order to chase down the DM's clumsily thrown plot hook - or do I roleplay what I would do? From what you've described, it feels as if you learned from computer games - where objects you can interact with are highlighted (hence the "~--Stray Cat--~"). On the tabletop I can't see the "~--", so I'm not going to know you put it there, and the real world doesn't have it at all so even if I realise that you are trying to clue it I'm going to have to metagame with OOC knowledge to see it as a clue. If you were to have had the cat glowing with arcane energy (i.e. something I could spot in character), that would have been a different story. [/QUOTE]
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