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<blockquote data-quote="The Shaman" data-source="post: 5292055" data-attributes="member: 26473"><p>Nor do I, or more precisely, I play them <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=44&t=41801" target="_blank">one day a year</a>.</p><p></p><p>I do tend to use '<em>D&D</em>-isms' in forum posts, particularly on ENWorld, as a convenient shorthand - the memes of <em>Dungeons and Dragons</em> make up a sort of <em>lingua franca</em> among roleplaying gamers.So do I, in that I don't write adventures at all. There is a setting - <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier" target="_blank">Paris 1625!</a> - or an open-ended initial situation - <a href="http://www.obsidianportal.com/campaigns/cold-warriors" target="_blank">Africa 1980!</a> - and the game is driven by what the players and their characters <em>do</em>.Yeah, no, that's about as far removed from the way I approach roleplaying games as it gets.So do I, which is why I dispense with plots and hooks altogether.</p><p></p><p>What I do have is a group of adventurers with goals to pursue. The adventure is what results from that pursuit.Roleplaying games =/= literature.</p><p></p><p>It's what makes roleplaying games great, in my humble opinion.For me, playing the game is the good stuff. Exploring a world is the good stuff. Developing relationships with other characters, both player and non-, is the good stuff. Chasing dreams is the good stuff.</p><p></p><p>Really, it's wall-to-wall good stuff.I completely agree.Nonsense.</p><p></p><p>Relationships established in play are the building blocks of a great game.I honestly couldn't care less where the characters begin, They can start on a streetcorner as far as I'm concerned.</p><p></p><p>It's what they do next that drives the game.I expect the adventurers to put down roots in play.</p><p></p><p>I pay very little attention to character backgrounds, actually. What your character does when we're all sitting around the table together is what's important to me. I encourage players to write backgrounds which are more about what the character plans to do, not what the character did.I played <em>D&D</em> last Saturday, my annual fix. But none of this is specific to <em>D&D</em>.It shows.Perhaps a bit.Yup.You're standing at the gates of Paris. The year is 1625. You have a sword and some coins and your wits. Make your fortune.</p><p></p><p>Does it really take more than that?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5292055, member: 26473"] Nor do I, or more precisely, I play them [url=http://www.dragonsfoot.org/forums/viewtopic.php?f=44&t=41801]one day a year[/url]. I do tend to use '[i]D&D[/i]-isms' in forum posts, particularly on ENWorld, as a convenient shorthand - the memes of [i]Dungeons and Dragons[/i] make up a sort of [i]lingua franca[/i] among roleplaying gamers.So do I, in that I don't write adventures at all. There is a setting - [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier]Paris 1625![/url] - or an open-ended initial situation - [url=http://www.obsidianportal.com/campaigns/cold-warriors]Africa 1980![/url] - and the game is driven by what the players and their characters [I]do[/I].Yeah, no, that's about as far removed from the way I approach roleplaying games as it gets.So do I, which is why I dispense with plots and hooks altogether. What I do have is a group of adventurers with goals to pursue. The adventure is what results from that pursuit.Roleplaying games =/= literature. It's what makes roleplaying games great, in my humble opinion.For me, playing the game is the good stuff. Exploring a world is the good stuff. Developing relationships with other characters, both player and non-, is the good stuff. Chasing dreams is the good stuff. Really, it's wall-to-wall good stuff.I completely agree.Nonsense. Relationships established in play are the building blocks of a great game.I honestly couldn't care less where the characters begin, They can start on a streetcorner as far as I'm concerned. It's what they do next that drives the game.I expect the adventurers to put down roots in play. I pay very little attention to character backgrounds, actually. What your character does when we're all sitting around the table together is what's important to me. I encourage players to write backgrounds which are more about what the character plans to do, not what the character did.I played [i]D&D[/i] last Saturday, my annual fix. But none of this is specific to [i]D&D[/i].It shows.Perhaps a bit.Yup.You're standing at the gates of Paris. The year is 1625. You have a sword and some coins and your wits. Make your fortune. Does it really take more than that? [/QUOTE]
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