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<blockquote data-quote="Merkuri" data-source="post: 5292631" data-attributes="member: 41321"><p>Sometimes I create goals. It depends on my mood and the campaign I'm in. Usually the more background I know about a campaign world the more detailed backstories I create.</p><p></p><p>In a 3.5e Eberron campaign a while ago I created a lawful neutral knight who had started her life as a scoundrel, had a run-in with the Silver Flame (the actual Flame - she was sneaking into the temple where it "lives") and was cursed into becoming ill whenever she did something she thought was evil. She was told the curse could only be lifted until she became "pure" enough to join the Flame. Her goal was to break that curse, and she thought that she needed to do so by basically racking up good karma, so she was driven to do good deeds whenever she got the chance, but she did so in a very "sigh, here we go again" manner.</p><p></p><p>So she did have a goal, but it was pretty nebulous and I left it up to the DM to put situations in front of her to give her the opportunity to do a good deed. Of course, the campaign was set up so that all PCs were members of the Citadel in Breland, so we were given missions (which my PC saw as chances to do good) on a regular basis.</p><p></p><p>My current character, however, doesn't really have a goal at the moment, but this is a different type of campaign. Our group decided to round-robin DM in a shared world that we're making up as we go. Because the world is not really well defined my character started off not really well defined. She didn't even have a personality to start with, but she developed one pretty quickly. I'm imagining that she'll probably develop some goals and a background as well as we go, but since the campaign is so schizophrenic with the DM changing all the time, who knows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Merkuri, post: 5292631, member: 41321"] Sometimes I create goals. It depends on my mood and the campaign I'm in. Usually the more background I know about a campaign world the more detailed backstories I create. In a 3.5e Eberron campaign a while ago I created a lawful neutral knight who had started her life as a scoundrel, had a run-in with the Silver Flame (the actual Flame - she was sneaking into the temple where it "lives") and was cursed into becoming ill whenever she did something she thought was evil. She was told the curse could only be lifted until she became "pure" enough to join the Flame. Her goal was to break that curse, and she thought that she needed to do so by basically racking up good karma, so she was driven to do good deeds whenever she got the chance, but she did so in a very "sigh, here we go again" manner. So she did have a goal, but it was pretty nebulous and I left it up to the DM to put situations in front of her to give her the opportunity to do a good deed. Of course, the campaign was set up so that all PCs were members of the Citadel in Breland, so we were given missions (which my PC saw as chances to do good) on a regular basis. My current character, however, doesn't really have a goal at the moment, but this is a different type of campaign. Our group decided to round-robin DM in a shared world that we're making up as we go. Because the world is not really well defined my character started off not really well defined. She didn't even have a personality to start with, but she developed one pretty quickly. I'm imagining that she'll probably develop some goals and a background as well as we go, but since the campaign is so schizophrenic with the DM changing all the time, who knows. :) [/QUOTE]
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