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<blockquote data-quote="The Shaman" data-source="post: 5293202" data-attributes="member: 26473"><p>And another FoRE<strong><span style="color: DarkOrange">*</span></strong> joins the discussion. Hi, <strong>pemerton</strong>!</p><p></p><p>Presumably most people interested in joining a game about swashbuckling adventures possesses at least a passing familiarity with the genre. The rules of the game produce swashbuckling adventurers for the players to play, and provide guidance on some of the possibilities open to an adventurer to make one's fortune during <em>l'Ancien Régime</em>. And, since we're all sitting down to play a game together, I believe we can safely assume that the referee will take a few minutes to embellish the material provided by the rules of the game with some campaign-specific details (what I like to call 'The Five Things Every Character Knows') and encourage the players to set goals for their characters, which hopefully the players will take to heart.</p><p></p><p>The "metagame agenda" is, "Let's play a game like the Three Musketeers!" The (well-written, in the case of <em>Flashing Blades</em>) rules of the game we are going to play produce genre-appropriate characters, and I'm providing a setting which reflects the period and place and the accounts (both historical and fictional) they inspire.</p><p></p><p>A "statistically average fortune seeker" in 1625 Paris is a laborer hoping to find steady work. The roleplaying game we're going to play doesn't produce these characters. </p><p></p><p>With that in mind, does 'standing at the Porte Saint-Antoine' really sound like such a huge conceptual hurdle to cross? Here's your character; here's Paris. Go for it.</p><p></p><p>What you seem to disparage as "faffing around" is what some other gamers call "playing the game."</p><p></p><p>In <em>Flashing Blades</em> "faffing around" includes such boring, time-wasting, genre-typical activities as courting another man's wife <em>and</em> her serving girl at the same time, or gambling in a gentlemen's club against a duke and peer, a great officer of the King's Household, or challenging a rival swordsman to summon his seconds to a little alley behind the Église Saint-Eustache.</p><p></p><p>And somehow fun manages to be had.</p><p></p><p></p><p><span style="color: darkorange"><strong>*</strong></span> <span style="font-size: 9px">Friend of Ron E.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 5293202, member: 26473"] And another FoRE[B][COLOR="DarkOrange"]*[/COLOR][/B] joins the discussion. Hi, [b]pemerton[/b]! Presumably most people interested in joining a game about swashbuckling adventures possesses at least a passing familiarity with the genre. The rules of the game produce swashbuckling adventurers for the players to play, and provide guidance on some of the possibilities open to an adventurer to make one's fortune during [i]l'Ancien Régime[/i]. And, since we're all sitting down to play a game together, I believe we can safely assume that the referee will take a few minutes to embellish the material provided by the rules of the game with some campaign-specific details (what I like to call 'The Five Things Every Character Knows') and encourage the players to set goals for their characters, which hopefully the players will take to heart. The "metagame agenda" is, "Let's play a game like the Three Musketeers!" The (well-written, in the case of [i]Flashing Blades[/i]) rules of the game we are going to play produce genre-appropriate characters, and I'm providing a setting which reflects the period and place and the accounts (both historical and fictional) they inspire. A "statistically average fortune seeker" in 1625 Paris is a laborer hoping to find steady work. The roleplaying game we're going to play doesn't produce these characters. With that in mind, does 'standing at the Porte Saint-Antoine' really sound like such a huge conceptual hurdle to cross? Here's your character; here's Paris. Go for it. What you seem to disparage as "faffing around" is what some other gamers call "playing the game." In [i]Flashing Blades[/i] "faffing around" includes such boring, time-wasting, genre-typical activities as courting another man's wife [I]and[/I] her serving girl at the same time, or gambling in a gentlemen's club against a duke and peer, a great officer of the King's Household, or challenging a rival swordsman to summon his seconds to a little alley behind the Église Saint-Eustache. And somehow fun manages to be had. [COLOR="darkorange"][B]*[/B][/COLOR] [SIZE="1"]Friend of Ron E.[/SIZE] ;) [/QUOTE]
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