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<blockquote data-quote="Barastrondo" data-source="post: 5295345" data-attributes="member: 3820"><p>Depends on whether the game is explicitly a romantic comedy and nothing but. The main appeal to running, say, a romantic comedy story in a game like D&D or Shadowrun (I won't argue for Call of Cthulhu) is probably one of two things. One, it's just one story among many, and it contrasts and/or complements the other stories going on at the same time. The bard is involved in kind of an All's Well That Ends Well subplot even as the rogue is involved in more of a organized crime turf war subplot. (Edit: This seems to sum up the average D&D webcomic, actually.)</p><p></p><p>The other reason seems like it would be accepting the sensibility that a romantic comedy could happen in, say, Greyhawk, and deciding to explore what that would be like. Embracing the tropes of the game world or the game system as part of the humor. Sort of like playing the other people in the world who aren't going into dungeons for a change of pace.</p><p></p><p>I agree it's a little odd to run something like a romantic comedy in D&D if you're not using anything else from D&D and there are other games available to you. I kind of suspect, though, that it's not really the case. The melodramatic Austen-inspired romantic subplot I run with my wife in a fantasy Champions game is just one of the things that character's involved with; all the rest are pretty Champions-empowered. But the character would have that kind of subplot by dint of her personality, and mechanics don't enter into it.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5295345, member: 3820"] Depends on whether the game is explicitly a romantic comedy and nothing but. The main appeal to running, say, a romantic comedy story in a game like D&D or Shadowrun (I won't argue for Call of Cthulhu) is probably one of two things. One, it's just one story among many, and it contrasts and/or complements the other stories going on at the same time. The bard is involved in kind of an All's Well That Ends Well subplot even as the rogue is involved in more of a organized crime turf war subplot. (Edit: This seems to sum up the average D&D webcomic, actually.) The other reason seems like it would be accepting the sensibility that a romantic comedy could happen in, say, Greyhawk, and deciding to explore what that would be like. Embracing the tropes of the game world or the game system as part of the humor. Sort of like playing the other people in the world who aren't going into dungeons for a change of pace. I agree it's a little odd to run something like a romantic comedy in D&D if you're not using anything else from D&D and there are other games available to you. I kind of suspect, though, that it's not really the case. The melodramatic Austen-inspired romantic subplot I run with my wife in a fantasy Champions game is just one of the things that character's involved with; all the rest are pretty Champions-empowered. But the character would have that kind of subplot by dint of her personality, and mechanics don't enter into it. [/QUOTE]
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