Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players: it's your responsibility to carry a story.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5296077" data-attributes="member: 3820"><p>This looks more like a "You can play to a set point limit instead of using a time limit. You are not playing basketball" claim to me. </p><p></p><p></p><p></p><p>All due respect, but I find them quite equivalent claims. If a D&D game involves group play, combat, puzzle-solving, even resource management in the form of money, magic and experience, and yet the characters' motivations are romance-based and the setting is more romantic in theme, the fundamental flow is not affected in a profound way. It's affected in a minimal way at best, no more profound than the difference between a party picking serious in-character names and personae and the difference between a party comprised of "Piggly Wiggly," "Kevin J. Ambrosius Ninja III," and "Sir Loin of the Twelve Ounces." </p><p></p><p>There are ways to play D&D as a romance game that do affect "the fundamental flow," yes. But not all of them do. The most famous romantic play in history is full of swordfights. A tremendous number of gamers look at <em>The Princess Bride</em> as relevant to, even worthy of emulation in gaming. The only flow that could be disrupted by any interpretation of "romance game" would have to be so narrow and restrictive that it really describes a personal table style more than "the game." And that's little different than a personal table style that mandates beholders.</p><p></p><p></p><p></p><p>Now I'm a believer, but I'm not a fundamentalist. Rules are there to provide consistent and impartial judgment when it's necessary. Everything else can be summed up with Old Geezer's oft-quoted description of the old, old Lake Geneva playstyle: "We made up some [excrement] we thought was cool." </p><p></p><p>I guess the spirit of that guideline got lost in translation along the way when more people taught themselves to roleplay out of books instead of learning from other people. And tournament play may have changed things when it emerged, since you had the social dynamic of playing with strangers crop up more often. But honestly, if you're playing with friends and making up crap you think is cool? That is the <em>heart</em> of the game. Everything else is just barracks-room lawyering.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5296077, member: 3820"] This looks more like a "You can play to a set point limit instead of using a time limit. You are not playing basketball" claim to me. All due respect, but I find them quite equivalent claims. If a D&D game involves group play, combat, puzzle-solving, even resource management in the form of money, magic and experience, and yet the characters' motivations are romance-based and the setting is more romantic in theme, the fundamental flow is not affected in a profound way. It's affected in a minimal way at best, no more profound than the difference between a party picking serious in-character names and personae and the difference between a party comprised of "Piggly Wiggly," "Kevin J. Ambrosius Ninja III," and "Sir Loin of the Twelve Ounces." There are ways to play D&D as a romance game that do affect "the fundamental flow," yes. But not all of them do. The most famous romantic play in history is full of swordfights. A tremendous number of gamers look at [I]The Princess Bride[/I] as relevant to, even worthy of emulation in gaming. The only flow that could be disrupted by any interpretation of "romance game" would have to be so narrow and restrictive that it really describes a personal table style more than "the game." And that's little different than a personal table style that mandates beholders. Now I'm a believer, but I'm not a fundamentalist. Rules are there to provide consistent and impartial judgment when it's necessary. Everything else can be summed up with Old Geezer's oft-quoted description of the old, old Lake Geneva playstyle: "We made up some [excrement] we thought was cool." I guess the spirit of that guideline got lost in translation along the way when more people taught themselves to roleplay out of books instead of learning from other people. And tournament play may have changed things when it emerged, since you had the social dynamic of playing with strangers crop up more often. But honestly, if you're playing with friends and making up crap you think is cool? That is the [I]heart[/I] of the game. Everything else is just barracks-room lawyering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players: it's your responsibility to carry a story.
Top