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Players: it's your responsibility to carry a story.
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<blockquote data-quote="Barastrondo" data-source="post: 5296156" data-attributes="member: 3820"><p>Or funny hats, or silly accents, or wearing clothes of a certain color. Yet if people describe their characters as wearing funny hats and their elves as wearing green, or speak in a silly accent when in character, they are still playing D&D. By that token, those who roleplay romantic subplots are either playing D&D, or there is a double standard at work that's unsupported by anything in print. Perhaps by a given table rule, of course — if romance makes a player uncomfortable, he can say "We're here to play D&D, not to roleplay romances!" Sure. Enforcing his comfort zone's very reasonable. But that statement doesn't mean his personal definition of D&D must apply even at his table, much less beyond it.</p><p></p><p></p><p></p><p>Or you are roleplaying. </p><p></p><p>It's the same process that can be used to introduce any element to the game. A wounded messenger stumbles across the street. There are no rules for NPCs appearing with fewer than ordinary hit points, or for offering rewards if they are helped. A player orders a meal in a bar. There are no rules to determine what is on the menu. Improv RP is older than Black Dougal.</p><p></p><p>I mean, it's cool if romantic subplots are totally uninteresting to any player or if they'd rather not see them in a D&D game. But subject matter that's written right into every D&D setting ever — the Tanis love triangle, Strahd's obsession, Palace of the Silver Princess — it doesn't transform D&D into a separate game. It's just a different play style than the "keep romance away from the table" play style.</p><p></p><p></p><p></p><p>I guess that depends on how you define D&D. I can see it as "the formative experience and collection of feelings I associate with how I learned to play D&D." Sure, we all carry our own personal D&Ds within us. As a greater whole... man, couldn't disagree more. One of the most beloved Story Hours on this very board spun out of the potential romantic subplot between a paladin and a succubus, and I never saw anyone say "that's not D&D." </p><p></p><p></p><p></p><p>For what it's worth, I find the "romantic subplots change the game" line of argument similarly reminiscent. Many D&D games do feature romantic subplots — ones I've been in, ones I've heard about, ones I've read about. To say they become different games once a PC decides he's interested in kissin' — that seems textbook "well, no <em>True</em> D&D games feature romantic subplots."</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5296156, member: 3820"] Or funny hats, or silly accents, or wearing clothes of a certain color. Yet if people describe their characters as wearing funny hats and their elves as wearing green, or speak in a silly accent when in character, they are still playing D&D. By that token, those who roleplay romantic subplots are either playing D&D, or there is a double standard at work that's unsupported by anything in print. Perhaps by a given table rule, of course — if romance makes a player uncomfortable, he can say "We're here to play D&D, not to roleplay romances!" Sure. Enforcing his comfort zone's very reasonable. But that statement doesn't mean his personal definition of D&D must apply even at his table, much less beyond it. Or you are roleplaying. It's the same process that can be used to introduce any element to the game. A wounded messenger stumbles across the street. There are no rules for NPCs appearing with fewer than ordinary hit points, or for offering rewards if they are helped. A player orders a meal in a bar. There are no rules to determine what is on the menu. Improv RP is older than Black Dougal. I mean, it's cool if romantic subplots are totally uninteresting to any player or if they'd rather not see them in a D&D game. But subject matter that's written right into every D&D setting ever — the Tanis love triangle, Strahd's obsession, Palace of the Silver Princess — it doesn't transform D&D into a separate game. It's just a different play style than the "keep romance away from the table" play style. I guess that depends on how you define D&D. I can see it as "the formative experience and collection of feelings I associate with how I learned to play D&D." Sure, we all carry our own personal D&Ds within us. As a greater whole... man, couldn't disagree more. One of the most beloved Story Hours on this very board spun out of the potential romantic subplot between a paladin and a succubus, and I never saw anyone say "that's not D&D." For what it's worth, I find the "romantic subplots change the game" line of argument similarly reminiscent. Many D&D games do feature romantic subplots — ones I've been in, ones I've heard about, ones I've read about. To say they become different games once a PC decides he's interested in kissin' — that seems textbook "well, no [I]True[/I] D&D games feature romantic subplots." [/QUOTE]
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