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<blockquote data-quote="Ariosto" data-source="post: 5298471" data-attributes="member: 80487"><p>That is basically to the extent that it is "up for grabs" in normal English. The DMG glossary entry is not a binding rule of usage, prohibiting dungeon key entries from being called "encounters". Neither does that latter usage supersede the ordinary usage in the old works.</p><p></p><p></p><p>That is right.</p><p>Call it a "meeting", if you will, and it makes no practical difference in play. "Encounter", meaning especially an unexpected meeting, suits the usual context in old D&D. For something we anticipate, we are likely to have a more specifically appropriate word.</p><p></p><p>Ordinary meanings and concepts came first, informing the design of game abstractions. For instance, "armor classes" started as classes of armor.</p><p></p><p>Now, those same terms have been pressed into use to correspond to different concepts. When the correspondence of the word "encounter" to a particular game structure is internalized, it may be a barrier to conceptualizing the old game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5298471, member: 80487"] That is basically to the extent that it is "up for grabs" in normal English. The DMG glossary entry is not a binding rule of usage, prohibiting dungeon key entries from being called "encounters". Neither does that latter usage supersede the ordinary usage in the old works. That is right. Call it a "meeting", if you will, and it makes no practical difference in play. "Encounter", meaning especially an unexpected meeting, suits the usual context in old D&D. For something we anticipate, we are likely to have a more specifically appropriate word. Ordinary meanings and concepts came first, informing the design of game abstractions. For instance, "armor classes" started as classes of armor. Now, those same terms have been pressed into use to correspond to different concepts. When the correspondence of the word "encounter" to a particular game structure is internalized, it may be a barrier to conceptualizing the old game. [/QUOTE]
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