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Players: it's your responsibility to carry a story.
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<blockquote data-quote="SteveC" data-source="post: 5298783" data-attributes="member: 9053"><p>Here's the thing: this is all preference, and we're just talking about our preferences.</p><p></p><p>For me, establishing character motivations goals, and frankly what the game will be about tells me a lot: it tells me what the game is going to be about, it tells me if I've created something appropriate for the game, and it quite frankly tells me if the game is something I want to spend my time playing. That's as a player.</p><p></p><p>As a GM it gives me the ability to prepare something for the direction the group wants to go in rather than improving the whole thing. That's very useful to me when I GM, since I'm a good improv GM but I get better with some prep work.</p><p></p><p>That's not saying a "you're at the gate, go!" campaign is bad, it's just something that I would prefer to avoid at this point in my life.</p><p></p><p>So it's all a matter of opinion, but there are some very good reasons on both sides, and that's something that seems to be lost here.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5298783, member: 9053"] Here's the thing: this is all preference, and we're just talking about our preferences. For me, establishing character motivations goals, and frankly what the game will be about tells me a lot: it tells me what the game is going to be about, it tells me if I've created something appropriate for the game, and it quite frankly tells me if the game is something I want to spend my time playing. That's as a player. As a GM it gives me the ability to prepare something for the direction the group wants to go in rather than improving the whole thing. That's very useful to me when I GM, since I'm a good improv GM but I get better with some prep work. That's not saying a "you're at the gate, go!" campaign is bad, it's just something that I would prefer to avoid at this point in my life. So it's all a matter of opinion, but there are some very good reasons on both sides, and that's something that seems to be lost here. --Steve [/QUOTE]
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