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<blockquote data-quote="Lanefan" data-source="post: 5300360" data-attributes="member: 29398"><p>Yet the truly remarkable thing is the design was robust enough that you *could* change this rule or that rule to suit the setting and still have a very playable game.</p><p></p><p>It all comes down to how willing you are as DM to hit the curveball. Quite frankly, some simply can't do it, or are afraid to try; and I rather suspect those are the type you're referring to here.</p><p></p><p>As for selling people into slavery:</p><p></p><p>One of the key PCs in my game has the past profession of "slaver" and the personality to go with it. Early in the campaign, the party captures a gang of guys raiding a village. They don't want to just kill them, but taking them back to town is going to lead to far too much time wasted in court; but Cassandra has a solution: instead of calling these guys 'prisoners', think of them as 'inventory'. So the captives are taken to the coast and sold into slavery.</p><p></p><p>A couple of PCs rather objected to this, and tipped off the local authorities. Several rounds of bribes and counter-bribes later (the local constabulary did very well out of all this) the objecting PCs ended up being *given* - not sold, but given - to the slavers by the rest of the party, as a gift!</p><p></p><p>(and the nice side-effect here was that one of the PCs they gave away turned out to be rather significant; the party had to later go and rescue him, allowing me to run a variant of the A-Series modules...)</p><p></p><p>Lan-"if they give me hooks, I'll bait 'em"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5300360, member: 29398"] Yet the truly remarkable thing is the design was robust enough that you *could* change this rule or that rule to suit the setting and still have a very playable game. It all comes down to how willing you are as DM to hit the curveball. Quite frankly, some simply can't do it, or are afraid to try; and I rather suspect those are the type you're referring to here. As for selling people into slavery: One of the key PCs in my game has the past profession of "slaver" and the personality to go with it. Early in the campaign, the party captures a gang of guys raiding a village. They don't want to just kill them, but taking them back to town is going to lead to far too much time wasted in court; but Cassandra has a solution: instead of calling these guys 'prisoners', think of them as 'inventory'. So the captives are taken to the coast and sold into slavery. A couple of PCs rather objected to this, and tipped off the local authorities. Several rounds of bribes and counter-bribes later (the local constabulary did very well out of all this) the objecting PCs ended up being *given* - not sold, but given - to the slavers by the rest of the party, as a gift! (and the nice side-effect here was that one of the PCs they gave away turned out to be rather significant; the party had to later go and rescue him, allowing me to run a variant of the A-Series modules...) Lan-"if they give me hooks, I'll bait 'em"-efan [/QUOTE]
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