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General Tabletop Discussion
*TTRPGs General
Players: it's your responsibility to carry a story.
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<blockquote data-quote="Nameless1" data-source="post: 5300851" data-attributes="member: 83379"><p>I personally feel that every moment of play should have some point. The GM should always be thinking, "What am I accomplishing with this scene." If the answer is ever "Well, I'm just not ready to have something cool happen," you should break for the night. Every scene should move the plot forward or give a meaningful insight into the characters involved. Even reinforcing theme is not a really good reason to have a scene. Theme can be reinforced concurrently with advancing the story or showing characterization. Even beer and pretzels guys should relate to frustration over the story related by SteveC. Cut the crap out of your games!</p><p></p><p>And before anyone jumps all over me about using the word "plot" above, all I mean with that is that the situation is evolving. That relationship map that I talked of up thread should be called into play. Someone should be trying to forward their agenda. There is no predetermined outcome, but someone should be trying something in an effort to change the dynamic state that is the situation. The relationship map is the GMs crib sheet for figuring out on the fly who might want to try something that would affect the PCs/NPCs. Use it.</p></blockquote><p></p>
[QUOTE="Nameless1, post: 5300851, member: 83379"] I personally feel that every moment of play should have some point. The GM should always be thinking, "What am I accomplishing with this scene." If the answer is ever "Well, I'm just not ready to have something cool happen," you should break for the night. Every scene should move the plot forward or give a meaningful insight into the characters involved. Even reinforcing theme is not a really good reason to have a scene. Theme can be reinforced concurrently with advancing the story or showing characterization. Even beer and pretzels guys should relate to frustration over the story related by SteveC. Cut the crap out of your games! And before anyone jumps all over me about using the word "plot" above, all I mean with that is that the situation is evolving. That relationship map that I talked of up thread should be called into play. Someone should be trying to forward their agenda. There is no predetermined outcome, but someone should be trying something in an effort to change the dynamic state that is the situation. The relationship map is the GMs crib sheet for figuring out on the fly who might want to try something that would affect the PCs/NPCs. Use it. [/QUOTE]
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