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Players: it's your responsibility to carry a story.
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<blockquote data-quote="Ariosto" data-source="post: 5300867" data-attributes="member: 80487"><p><strong>Players, it is your responsibility to communicate productively with the GM to make the game more fun at the time -- not just to complain after the fact to strangers on the Internet.</strong></p><p></p><p></p><p>I'm betting it was you who decided how you spent that time, with 479 chances not to spend another minute the same way.</p><p></p><p>I recall a fellow who somehow got it into his head that it might be necessary to play out a tedious retreat across the Russian steppes in months of real time. I don't recall the reasoning, which was just bizarre to me anyhow.</p><p></p><p>I do recall that the reason I learned of this was that the referee asked online for advice about how to <em>avoid</em> a boring game.</p><p></p><p>I do not think I have ever met a GM who wanted to bore players.</p><p></p><p>I would be astounded if a GM responded to a player saying, "Please, can we gloss over details of encounters along the way, and cut to arriving at our destination?" by refusing the request -- unless the other players wanted to carry on.</p><p></p><p>Moreover, I simply cannot see how your one-paragraph summary can be the whole story.</p><p></p><p>1." Along the way you come across some farmers transporting the harvest to Winterhaven, who tell you that the road ahead is clear. "</p><p></p><p>2. "One night you hear the howling of wolves, but even the keen-eyes of the eleven ranger are unable to detect any sign of them."</p><p></p><p>Even if it took the GM more than 30 seconds to say those things, there is no way it took four hours. If it took four hours and your "game" consisted of nothing but listening to the GM, then you have an even bigger problem.</p><p></p><p>No, I will bet that you players actually chose something other than, "We'll be on our way, then." You engaged in activities, and those took up time.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5300867, member: 80487"] [b]Players, it is your responsibility to communicate productively with the GM to make the game more fun at the time -- not just to complain after the fact to strangers on the Internet.[/b] I'm betting it was you who decided how you spent that time, with 479 chances not to spend another minute the same way. I recall a fellow who somehow got it into his head that it might be necessary to play out a tedious retreat across the Russian steppes in months of real time. I don't recall the reasoning, which was just bizarre to me anyhow. I do recall that the reason I learned of this was that the referee asked online for advice about how to [i]avoid[/i] a boring game. I do not think I have ever met a GM who wanted to bore players. I would be astounded if a GM responded to a player saying, "Please, can we gloss over details of encounters along the way, and cut to arriving at our destination?" by refusing the request -- unless the other players wanted to carry on. Moreover, I simply cannot see how your one-paragraph summary can be the whole story. 1." Along the way you come across some farmers transporting the harvest to Winterhaven, who tell you that the road ahead is clear. " 2. "One night you hear the howling of wolves, but even the keen-eyes of the eleven ranger are unable to detect any sign of them." Even if it took the GM more than 30 seconds to say those things, there is no way it took four hours. If it took four hours and your "game" consisted of nothing but listening to the GM, then you have an even bigger problem. No, I will bet that you players actually chose something other than, "We'll be on our way, then." You engaged in activities, and those took up time. [/QUOTE]
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