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<blockquote data-quote="SteveC" data-source="post: 5301057" data-attributes="member: 9053"><p>Shows what you know: it's part of my work release program to play in this game! </p><p></p><p></p><p>I did talk with him about it, after the session was over. It's always my opinion that it's best to work on issues like this outside of the game proper. Especially since we're all friends who work in the same environment. Whenever issues like this come up on ENWorld I will consistently argue that the solution to the problem is good communication, and if things can't be worked out, going one's separate ways.</p><p></p><p>And I did make a few comments during play: we were forced to spend quite a bit of time provisioning and making preparations for the trip itself, and after about 20 minutes of that I did go into my "can we hurry this up mode." We did.</p><p></p><p></p><p>I would be incredibly surprised if anyone can summarize a four-hour game session in one paragraph and include all of the details. What could possibly have led you to have that expectation?</p><p></p><p></p><p>We did. We attempted to roleplay with the farmers, but soon found they had nothing to say. They were simply color text. We attempted to investigate the sounds of the wolves, but couldn't find the source. In effect it was more color text.</p><p></p><p>I admit that I do loves me some roleplay. I have no problem with an entire session that's nothing but roleplaying with interesting characters. That did not happen.</p><p></p><p>The other thing we did was roll a lot of perception, nature and endurance checks. The GM made a lot of die rolls behind the screen: this was against his weather and encounter system for the area. We also roleplayed the journey in a highly detailed manner. I could tell you about the weather at each point along the way, how we broke for lunch and the order of watches we used for lunch. I'm not kidding, it was on that level.</p><p></p><p>In talking to the GM afterwards, he said that he wanted the journey to take the entire session so that it was realistic and his sandbox campaign has many, many tables for possible encounters in the area. Apparently we almost came upon the signs of an adult green dragon that lives in the area. Almost is the operative word, there.</p><p></p><p>So I don't know what to tell you beyond that, other than after our talk I've decided not to be back until the group rotates GMs. I take my own advice that no gaming is better than bad gaming.</p><p></p><p>And I'm not trying to universally say this game was bad. I am sure someone who was really into simulating a gaming environment in a realistic manner could have enjoyed this game. My GM pointed out that it is much more realistic to have the game sometimes have nothing happen than to always have danger for every trip the group makes. How would a normal person, like those farmers, make a regular trip to market if you had dangerous encounters every time you left town?</p><p></p><p>For me, that play style doesn't work, so I bowed out. I think the session had some relevance to this thread, which is why I posted about it.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5301057, member: 9053"] Shows what you know: it's part of my work release program to play in this game! I did talk with him about it, after the session was over. It's always my opinion that it's best to work on issues like this outside of the game proper. Especially since we're all friends who work in the same environment. Whenever issues like this come up on ENWorld I will consistently argue that the solution to the problem is good communication, and if things can't be worked out, going one's separate ways. And I did make a few comments during play: we were forced to spend quite a bit of time provisioning and making preparations for the trip itself, and after about 20 minutes of that I did go into my "can we hurry this up mode." We did. I would be incredibly surprised if anyone can summarize a four-hour game session in one paragraph and include all of the details. What could possibly have led you to have that expectation? We did. We attempted to roleplay with the farmers, but soon found they had nothing to say. They were simply color text. We attempted to investigate the sounds of the wolves, but couldn't find the source. In effect it was more color text. I admit that I do loves me some roleplay. I have no problem with an entire session that's nothing but roleplaying with interesting characters. That did not happen. The other thing we did was roll a lot of perception, nature and endurance checks. The GM made a lot of die rolls behind the screen: this was against his weather and encounter system for the area. We also roleplayed the journey in a highly detailed manner. I could tell you about the weather at each point along the way, how we broke for lunch and the order of watches we used for lunch. I'm not kidding, it was on that level. In talking to the GM afterwards, he said that he wanted the journey to take the entire session so that it was realistic and his sandbox campaign has many, many tables for possible encounters in the area. Apparently we almost came upon the signs of an adult green dragon that lives in the area. Almost is the operative word, there. So I don't know what to tell you beyond that, other than after our talk I've decided not to be back until the group rotates GMs. I take my own advice that no gaming is better than bad gaming. And I'm not trying to universally say this game was bad. I am sure someone who was really into simulating a gaming environment in a realistic manner could have enjoyed this game. My GM pointed out that it is much more realistic to have the game sometimes have nothing happen than to always have danger for every trip the group makes. How would a normal person, like those farmers, make a regular trip to market if you had dangerous encounters every time you left town? For me, that play style doesn't work, so I bowed out. I think the session had some relevance to this thread, which is why I posted about it. --Steve [/QUOTE]
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