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<blockquote data-quote="Lanefan" data-source="post: 5306488" data-attributes="member: 29398"><p>I, as Lanefan the Fighter, have also done exactly this! Where I mostly got away with it...the trick is to not get found out until you're a long way away from the scene. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or track them down and kill them, or backstab them in return, or ignore it and carry on, or any number of other options. So much depends on the campaign. In a linear campaign where there's only one party it just doesn't work as well unless the player is prepared to role-play the character (and maybe themselves) right out of the game; I've done this in the past. But when there's multiple parties in the same campaign, leaving one just means a chance to join another; and once there's been enough turnover things tend to get forgotten about anyway.</p><p></p><p>And the player is always free to bang out another character and dive right back in, leaving the backstabber out there for future reference.</p><p></p><p>Reading more closely, I just noticed your event occurred in an online campaign; which would take away the face-to-face part of it. That would present a much different dynamic than I'm used to.</p><p></p><p>Lan-"I never met a magic sword I didn't like. Ownership is irrelevant"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5306488, member: 29398"] I, as Lanefan the Fighter, have also done exactly this! Where I mostly got away with it...the trick is to not get found out until you're a long way away from the scene. :) Or track them down and kill them, or backstab them in return, or ignore it and carry on, or any number of other options. So much depends on the campaign. In a linear campaign where there's only one party it just doesn't work as well unless the player is prepared to role-play the character (and maybe themselves) right out of the game; I've done this in the past. But when there's multiple parties in the same campaign, leaving one just means a chance to join another; and once there's been enough turnover things tend to get forgotten about anyway. And the player is always free to bang out another character and dive right back in, leaving the backstabber out there for future reference. Reading more closely, I just noticed your event occurred in an online campaign; which would take away the face-to-face part of it. That would present a much different dynamic than I'm used to. Lan-"I never met a magic sword I didn't like. Ownership is irrelevant"-efan [/QUOTE]
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