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Players keeping stats secret
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<blockquote data-quote="Joshua Randall" data-source="post: 538788" data-attributes="member: 7737"><p>I've been playing and DMing D&D for a long time, and I am about to start DMing for the first time under 3rd edition rules. This is with a new group. I've run into something that is, to me, exceedingly weird:</p><p></p><p>The players want to keep their stats secret from everyone else!</p><p></p><p>By this I mean that they don't want their fellow players to know anything about them except what's obvious from their decription. So that male dwarf you see could be any character class of any level with any ability scores, any skills or feats, and so forth.</p><p></p><p>I believe that such secrecy is unnecessary. I think it leads to paranoia and vitiaties group cohesion. </p><p></p><p>I also think it deters good tactical gaming. Because no one in the group is really sure of anyone else's abilities or skills, the group can't figure out who should try to talk the gate guard into letting them into the city (i.e., make a Bluff or Diplomacy check). Because no one really knows anyone's feats, the rogue with Mobility can't coordinate with the fighter with Power Attack.</p><p></p><p>To me, this is just nuts! I've <strong><em>always</em></strong> shared full information with my fellow players. We'd pass character sheets around, contemplate each other's spell lists, and make plans based on coordination of skills. So tell me - is this odd? Am I the only one who does this? Or is my group being wonky? And if so, what can I do about it?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 538788, member: 7737"] I've been playing and DMing D&D for a long time, and I am about to start DMing for the first time under 3rd edition rules. This is with a new group. I've run into something that is, to me, exceedingly weird: The players want to keep their stats secret from everyone else! By this I mean that they don't want their fellow players to know anything about them except what's obvious from their decription. So that male dwarf you see could be any character class of any level with any ability scores, any skills or feats, and so forth. I believe that such secrecy is unnecessary. I think it leads to paranoia and vitiaties group cohesion. I also think it deters good tactical gaming. Because no one in the group is really sure of anyone else's abilities or skills, the group can't figure out who should try to talk the gate guard into letting them into the city (i.e., make a Bluff or Diplomacy check). Because no one really knows anyone's feats, the rogue with Mobility can't coordinate with the fighter with Power Attack. To me, this is just nuts! I've [b][i]always[/i][/b] shared full information with my fellow players. We'd pass character sheets around, contemplate each other's spell lists, and make plans based on coordination of skills. So tell me - is this odd? Am I the only one who does this? Or is my group being wonky? And if so, what can I do about it? [/QUOTE]
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