Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Players keeping stats secret
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 539609" data-attributes="member: 5171"><p>Put me in the middle ground.</p><p></p><p>On the one hand, I HATE it when players metagame the fact that they know the Wisdom and Intelligence of all of their friends.</p><p></p><p>On the other hand, so much of combats are dice-rolling without description that it's important to give the other players SOME information about how things look, even if you don't say it. I don't like players knowing MORE than their characters, but I don't like them knowing less than their characters, either.</p><p></p><p>Example:</p><p></p><p>Too much information:</p><p></p><p>This is Garn -- he's a rogue3/fighter2, and he's got dodge, mobility, spring attack, and weapon focus: Greatsword!</p><p></p><p>Too little information:</p><p></p><p>This is Garn. He's wearing a chain shirt and has a greatsword on his back.</p><p></p><p>About right:</p><p></p><p>This is Garn. After that last combat with the orcs, you saw that his fighting style is pretty fluid, and he's good at maneuvering around the battlefield. He didn't fight as well as Maurn, your dwarven warrior buddy, but he has obviously had some formal training with the greatsword he carries.</p><p>I dunno. Something like that. I like to create a bit more realism, both in MORE and LESS information.</p><p></p><p>In a related question: How do DMs here let their players communicate in terms of hit points?</p><p></p><p>Examples:</p><p></p><p>"Hey, Sir Healsalot, I'm at 13 of 58 hit points. Slap a Cure Crit on me, yah?"</p><p></p><p>"The Thumb" -- this is what my group has compromised on. Thumb up, thumb down, thumb at an angle. Ideally, the players add description, too, like "It's amazing that he's still on his feet (thumb way down)" or "No big wounds, but he's tired and moving a bit more slowly (thumb at about two-thirds up for a mid-to-high-level character, where hit points become more abstract)".</p><p></p><p>or even:</p><p></p><p>"Sarcein insists that he's feeling fine, though you can tell he's limping a little, and occasionally grips his left arm when he thinks no one is looking."</p><p></p><p>The problem with the last one is that the players don't know what that means, hit-point-wise, but the characters would. The cleric would know from experience whether that means that Sarcein needs the big-guns heal spells, or something lighter.</p><p></p><p>Thoughts?</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 539609, member: 5171"] Put me in the middle ground. On the one hand, I HATE it when players metagame the fact that they know the Wisdom and Intelligence of all of their friends. On the other hand, so much of combats are dice-rolling without description that it's important to give the other players SOME information about how things look, even if you don't say it. I don't like players knowing MORE than their characters, but I don't like them knowing less than their characters, either. Example: Too much information: This is Garn -- he's a rogue3/fighter2, and he's got dodge, mobility, spring attack, and weapon focus: Greatsword! Too little information: This is Garn. He's wearing a chain shirt and has a greatsword on his back. About right: This is Garn. After that last combat with the orcs, you saw that his fighting style is pretty fluid, and he's good at maneuvering around the battlefield. He didn't fight as well as Maurn, your dwarven warrior buddy, but he has obviously had some formal training with the greatsword he carries. I dunno. Something like that. I like to create a bit more realism, both in MORE and LESS information. In a related question: How do DMs here let their players communicate in terms of hit points? Examples: "Hey, Sir Healsalot, I'm at 13 of 58 hit points. Slap a Cure Crit on me, yah?" "The Thumb" -- this is what my group has compromised on. Thumb up, thumb down, thumb at an angle. Ideally, the players add description, too, like "It's amazing that he's still on his feet (thumb way down)" or "No big wounds, but he's tired and moving a bit more slowly (thumb at about two-thirds up for a mid-to-high-level character, where hit points become more abstract)". or even: "Sarcein insists that he's feeling fine, though you can tell he's limping a little, and occasionally grips his left arm when he thinks no one is looking." The problem with the last one is that the players don't know what that means, hit-point-wise, but the characters would. The cleric would know from experience whether that means that Sarcein needs the big-guns heal spells, or something lighter. Thoughts? -Tacky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players keeping stats secret
Top