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Players Killing Players for stupid reason
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<blockquote data-quote="GMforPowergamers" data-source="post: 6497202" data-attributes="member: 67338"><p>nope.... still just a sheet of paper, with no ability to do anything on it's own. Every bit of 'life' given the character, from what it does to what it says, to how it thinks comes from the player not the character... there for any excuse that starts with "Well my character would" ends with "Then it's your fault for making the character think that way..."</p><p></p><p>examples:</p><p></p><p>1) I'm playing Bob the fighter, and I decide to be funny and say he is afraid of spiders... the DM throws out a hook to go into the underdark and face the spider king. I the player now get to decide how my character reacts... if I decide it is "Hell no not gonna do it" then that is not the character's fault but the players... see I could have the character face his fear, or decide that his fight or flight is fight. </p><p></p><p>2) two players are really into there characters, one is a half orc that hates elves the other is a half elf that hates orcs. Now they both argue there characters have no reason to work togather, the DM suggestion is "Hey you both are half human, bond over being the outcast half breed and that you each hate only half the other." If either or both players say "My character wouldn't" it is BS, they the player gets to make that discion, not the sheet of paper.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6497202, member: 67338"] nope.... still just a sheet of paper, with no ability to do anything on it's own. Every bit of 'life' given the character, from what it does to what it says, to how it thinks comes from the player not the character... there for any excuse that starts with "Well my character would" ends with "Then it's your fault for making the character think that way..." examples: 1) I'm playing Bob the fighter, and I decide to be funny and say he is afraid of spiders... the DM throws out a hook to go into the underdark and face the spider king. I the player now get to decide how my character reacts... if I decide it is "Hell no not gonna do it" then that is not the character's fault but the players... see I could have the character face his fear, or decide that his fight or flight is fight. 2) two players are really into there characters, one is a half orc that hates elves the other is a half elf that hates orcs. Now they both argue there characters have no reason to work togather, the DM suggestion is "Hey you both are half human, bond over being the outcast half breed and that you each hate only half the other." If either or both players say "My character wouldn't" it is BS, they the player gets to make that discion, not the sheet of paper. [/QUOTE]
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