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Players Killing Players for stupid reason
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<blockquote data-quote="Li Shenron" data-source="post: 6497629" data-attributes="member: 1465"><p>Totally subjective. "Evil PC trying to kill allies <em>because he's evil</em>" or "Rogue PC stealing from allies <em>because he's a thief</em>" sounds dead boring to me.</p><p></p><p>Overall the really important thing is that everybody in the group must like the idea of the potential consequences of PvP behaviour. If everybody likes that, then PvP is possible and can be fun, like for your group.</p><p></p><p>If there is even just one person who is not fully convinced, as a DM I totally forbid PvP (at least involving such player's PC). And that really means PvP <em>with consequences</em>, because if you're just <em>describing</em> that 2 PCs are attacking or trying to kill each other, but then you stop at descriptive level, then there isn't much of a problem (e.g. describing the outcome as physical injuries, even permanent ones, but have no change to the PC's stats or HP).</p><p></p><p></p><p></p><p>Still, the player pretty much decides everything about what her character IS in the first place. Including the level of "integrity" or consistency, and including the possible evolution over time. Going too far can make the story feel ridiculous or unbelievable, but pretending the PCs are actually more important than the players is insane.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6497629, member: 1465"] Totally subjective. "Evil PC trying to kill allies [I]because he's evil[/I]" or "Rogue PC stealing from allies [I]because he's a thief[/I]" sounds dead boring to me. Overall the really important thing is that everybody in the group must like the idea of the potential consequences of PvP behaviour. If everybody likes that, then PvP is possible and can be fun, like for your group. If there is even just one person who is not fully convinced, as a DM I totally forbid PvP (at least involving such player's PC). And that really means PvP [I]with consequences[/I], because if you're just [I]describing[/I] that 2 PCs are attacking or trying to kill each other, but then you stop at descriptive level, then there isn't much of a problem (e.g. describing the outcome as physical injuries, even permanent ones, but have no change to the PC's stats or HP). Still, the player pretty much decides everything about what her character IS in the first place. Including the level of "integrity" or consistency, and including the possible evolution over time. Going too far can make the story feel ridiculous or unbelievable, but pretending the PCs are actually more important than the players is insane. [/QUOTE]
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