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Players Killing Players for stupid reason
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<blockquote data-quote="Mallus" data-source="post: 6497944" data-attributes="member: 3887"><p>The player has complete control. How could it be otherwise? </p><p></p><p></p><p>Who <em>decides</em> what integrity means, vis a vis a PC, if not the person playing them? </p><p></p><p></p><p>Whatever a player has their character actually do is what their character <em>actually</em> does. This is a helpful tautology!</p><p></p><p>Look, I get it, at least I <em>think</em> I do. Some players find it helpful to imagine their characters have a separate and objective existence within the fiction of the game world. "They're not <em>me</em>". It's similar to the way authors will sometimes talk about their characters having an independent existence, how they "discover" things about them, rather than "author". </p><p></p><p>This is, of course, just a trick. A tool. A way of framing things in order to help them create better characters. It's never really true.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6497944, member: 3887"] The player has complete control. How could it be otherwise? Who [i]decides[/i] what integrity means, vis a vis a PC, if not the person playing them? Whatever a player has their character actually do is what their character [i]actually[/i] does. This is a helpful tautology! Look, I get it, at least I [i]think[/i] I do. Some players find it helpful to imagine their characters have a separate and objective existence within the fiction of the game world. "They're not [i]me[/i]". It's similar to the way authors will sometimes talk about their characters having an independent existence, how they "discover" things about them, rather than "author". This is, of course, just a trick. A tool. A way of framing things in order to help them create better characters. It's never really true. [/QUOTE]
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