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*Dungeons & Dragons
Players Killing Players for stupid reason
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<blockquote data-quote="The Crimson Binome" data-source="post: 6498096" data-attributes="member: 6775031"><p>As a general rule, I would recommend that nobody make a character who is unlikely to get along with many other characters, be it a matter of fantastic racism or any other trait. The gnoll-killer who will kill any gnoll on sight is just the example which jumped to mind, because I recently played in the Legacy of Fire campaign, where some of the pre-generated characters traits involve hating all gnolls because they killed your family and burned down your village.</p><p>As a practical matter, it's okay to kill-off or otherwise offend any number of fictional characters, and nobody is going to really care. With an RPG, though, the players have all invested some significant amount of time and effort into the story and the world. Anything you do which makes it feel like those characters aren't real, or that their choices don't matter, feels disrespectful to anyone who cares.</p><p></p><p>Of course the players matter, which is <em>why</em> the integrity of the characters is important. When the DM (or other meta-game concern) railroads the PCs into acting out-of-character, that hurts the experience for <em>everyone</em>. When a new player doesn't get to play one character that might be interesting, that hurts the <em>one</em> player in particular. But the player could <em>easily</em> choose to create a different character, and it's <em>much</em> easier to create a character that would get along in the party than it is to make an existing character behave consistently and believably in a manner that goes strongly against prior characterization.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6498096, member: 6775031"] As a general rule, I would recommend that nobody make a character who is unlikely to get along with many other characters, be it a matter of fantastic racism or any other trait. The gnoll-killer who will kill any gnoll on sight is just the example which jumped to mind, because I recently played in the Legacy of Fire campaign, where some of the pre-generated characters traits involve hating all gnolls because they killed your family and burned down your village. As a practical matter, it's okay to kill-off or otherwise offend any number of fictional characters, and nobody is going to really care. With an RPG, though, the players have all invested some significant amount of time and effort into the story and the world. Anything you do which makes it feel like those characters aren't real, or that their choices don't matter, feels disrespectful to anyone who cares. Of course the players matter, which is [I]why[/I] the integrity of the characters is important. When the DM (or other meta-game concern) railroads the PCs into acting out-of-character, that hurts the experience for [I]everyone[/I]. When a new player doesn't get to play one character that might be interesting, that hurts the [I]one[/I] player in particular. But the player could [I]easily[/I] choose to create a different character, and it's [I]much[/I] easier to create a character that would get along in the party than it is to make an existing character behave consistently and believably in a manner that goes strongly against prior characterization. [/QUOTE]
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Players Killing Players for stupid reason
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