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Players Killing Players for stupid reason
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<blockquote data-quote="RickTheFox" data-source="post: 8272238" data-attributes="member: 7030761"><p>I do not really think so. I think creating a character with a fault, be it fear of spiders, alcohol addiction, or partial memory loss after long rest can be fun. Other party members need to be aware of the trait and plan for it. We have a PC who is a 0-conscience drug addict that hears god in his head, we play around it by having some drugs on us and trading him, or using Persuassion on him. Moreover, this trait "vengeful" I have created does not allow me to be a jerk at my discretion. It forces me to react in a certain (predictable and consistent) way - and DM often pushes me to react by implementing some rude NPCs that I have to get back at - and it has good results.</p><p></p><p>As to their frustration as to how I play my character - my wizard is the most reasonable PC of the lot, maybe perhaps on level with a healer druid. I always seek diplomacy, I try to help and I do not steal and murder as my "go to" response. I smooth things over with authority and negotiate with nobility. I also play utility kit and more or less call the strategy. Never has any of other players expressed even the slightest frustration at how I play the wizard. And I asked players and DM as well. Other characters tend to be much more evil-oriented.</p><p></p><p></p><p></p><p>1 - Me thinking something is hilarious is meta-gaming. While I myself think it would be funny, although juvenile, the PC wizard will definitely not think so. He is a serious guy, with no BS policy.</p><p>2 - It is not my business how other people play their character, so vice-versa this justifies me playing the character to player-kill. Why I mentioned it was out of character for her? Because it totally was, and other PCs notice that. They should understand it as a sudden change of hearth, a sudden change of behavior. A sudden change between enemy and friend, even.</p><p></p><p>In a real world, I would compare it to this situation - you, a career man who worked hard to get where he is, is about to strike big deals and getting promotions, and a female friend of yours jokingly accuses you of rape and presses charges, for no reason just the "lulz". Even proven innocent, your reputation in that town and your career there is over. Would you cooperate and stay in close touch with said friend, go on an adventure together? She thought it was fun. In a comedy movie it might have been (that I agree), but in the real world (which D&D role play should simmulate) it is not a happy, nor funny story.</p><p></p><p></p><p>I am not sure, I came here to seek advice. I really do not want to player kill / ruin the campaign, but I feel doing otherwise would be extremely poor roleplay. A mutilation, perhaps? An arm gone with some permanent -dex modifier for the rogue? I will talk about it with the DM, sounds reasonable.</p><p></p><p></p><p></p><p>Did that. Player feels safe with occupying my body as a hostage, and she knows my wizard has practically no 1v1 spells. So she thinks she will win a fight, she does not know I do not plan there to be one.</p><p></p><p></p><p>I am glad to hear that someone thinks this game with these characters sounds good! And to your question, well players are more or less strangers and new at D&D, only gathering for the game, around 2-3 times a month for around 9 months now, level 5. It is very clear that the wizard has a strong "no bs" policy and builds around his image of noble, while working on revenge against his family full-time and on revenge against those that slight him part-time. See? No wonder he has no time for BS.</p><p></p><p>Problem is that the harm is done, or will be done, to my PC. A total loss of face, for a young noble who has worked hard to establish himself at the city. A PC with all his background built around revenge. A dagger in the pillow would be about as good a roleplay for this character and for that transgression as writing lines would be a punishment for for war-crimes.</p><p></p><p>Also, I can not win a direct encounter. I really play comfortable noble wizard with mostly utility spells. There can not be a fair and square fight. And all that revenge stuff I have pulled so far were never traced back to me. That is how my wizard operates.</p><p></p><p></p><p>Yeah, and what about destroying reputation of another player character? Is that PvP ?</p></blockquote><p></p>
[QUOTE="RickTheFox, post: 8272238, member: 7030761"] I do not really think so. I think creating a character with a fault, be it fear of spiders, alcohol addiction, or partial memory loss after long rest can be fun. Other party members need to be aware of the trait and plan for it. We have a PC who is a 0-conscience drug addict that hears god in his head, we play around it by having some drugs on us and trading him, or using Persuassion on him. Moreover, this trait "vengeful" I have created does not allow me to be a jerk at my discretion. It forces me to react in a certain (predictable and consistent) way - and DM often pushes me to react by implementing some rude NPCs that I have to get back at - and it has good results. As to their frustration as to how I play my character - my wizard is the most reasonable PC of the lot, maybe perhaps on level with a healer druid. I always seek diplomacy, I try to help and I do not steal and murder as my "go to" response. I smooth things over with authority and negotiate with nobility. I also play utility kit and more or less call the strategy. Never has any of other players expressed even the slightest frustration at how I play the wizard. And I asked players and DM as well. Other characters tend to be much more evil-oriented. 1 - Me thinking something is hilarious is meta-gaming. While I myself think it would be funny, although juvenile, the PC wizard will definitely not think so. He is a serious guy, with no BS policy. 2 - It is not my business how other people play their character, so vice-versa this justifies me playing the character to player-kill. Why I mentioned it was out of character for her? Because it totally was, and other PCs notice that. They should understand it as a sudden change of hearth, a sudden change of behavior. A sudden change between enemy and friend, even. In a real world, I would compare it to this situation - you, a career man who worked hard to get where he is, is about to strike big deals and getting promotions, and a female friend of yours jokingly accuses you of rape and presses charges, for no reason just the "lulz". Even proven innocent, your reputation in that town and your career there is over. Would you cooperate and stay in close touch with said friend, go on an adventure together? She thought it was fun. In a comedy movie it might have been (that I agree), but in the real world (which D&D role play should simmulate) it is not a happy, nor funny story. I am not sure, I came here to seek advice. I really do not want to player kill / ruin the campaign, but I feel doing otherwise would be extremely poor roleplay. A mutilation, perhaps? An arm gone with some permanent -dex modifier for the rogue? I will talk about it with the DM, sounds reasonable. Did that. Player feels safe with occupying my body as a hostage, and she knows my wizard has practically no 1v1 spells. So she thinks she will win a fight, she does not know I do not plan there to be one. I am glad to hear that someone thinks this game with these characters sounds good! And to your question, well players are more or less strangers and new at D&D, only gathering for the game, around 2-3 times a month for around 9 months now, level 5. It is very clear that the wizard has a strong "no bs" policy and builds around his image of noble, while working on revenge against his family full-time and on revenge against those that slight him part-time. See? No wonder he has no time for BS. Problem is that the harm is done, or will be done, to my PC. A total loss of face, for a young noble who has worked hard to establish himself at the city. A PC with all his background built around revenge. A dagger in the pillow would be about as good a roleplay for this character and for that transgression as writing lines would be a punishment for for war-crimes. Also, I can not win a direct encounter. I really play comfortable noble wizard with mostly utility spells. There can not be a fair and square fight. And all that revenge stuff I have pulled so far were never traced back to me. That is how my wizard operates. Yeah, and what about destroying reputation of another player character? Is that PvP ? [/QUOTE]
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