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Players Killing Players for stupid reason
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<blockquote data-quote="RickTheFox" data-source="post: 8273401" data-attributes="member: 7030761"><p>Well, I did warn the player (both player to player and PC to PC) that there will be retribution and it will not have a happy ending. I was not totally open with the player as I do not want her to have meta-game advantage. (I did not tell her I intend to bribe thugs to kill her. She thinks I will probably duel her, which she would win. My wizard is a comfortable noble with utility spells, not a fighter... although persuassion -> drink this tasty potion and go for a swim in the sea would probably work).</p><p></p><p>I talked about this with our DM totally openly and we both agreed that we should try to come up with other solutions, but if we can not find other resolutions then the PC vs PC will be likely the only reasonable outcome. Both me and the DM want to avoid that, so we postponed the next session and we try to think something up... so here I am, gathering some more input and advice.</p><p></p><p>Problem is, the wizard would not work with the rogue afterwards. Not after being betrayed, not unless he gets some kind of what he would consider "justice"...</p><p></p><p>To maintain Player-Player friendship, I am considering killing my wizard (which sucks because, believe it or not, I am the victim here. She started the PC vs PC by going after my interests and ruining what my wizard worked for, and I am the one who should lose PC as a result...). Him going insane and drinking poisoned wine would make much more sense than him forgiving. Then I am considering giving my wizard to the DM and making him a villain, that would make the most sense story-wise apart from the obvious PC kill, which would probably make her mad at me IRL.</p><p></p><p>Unless the DM can think of something better, but so far we have nothing. So I am still hoping I will get something from you guys here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="RickTheFox, post: 8273401, member: 7030761"] Well, I did warn the player (both player to player and PC to PC) that there will be retribution and it will not have a happy ending. I was not totally open with the player as I do not want her to have meta-game advantage. (I did not tell her I intend to bribe thugs to kill her. She thinks I will probably duel her, which she would win. My wizard is a comfortable noble with utility spells, not a fighter... although persuassion -> drink this tasty potion and go for a swim in the sea would probably work). I talked about this with our DM totally openly and we both agreed that we should try to come up with other solutions, but if we can not find other resolutions then the PC vs PC will be likely the only reasonable outcome. Both me and the DM want to avoid that, so we postponed the next session and we try to think something up... so here I am, gathering some more input and advice. Problem is, the wizard would not work with the rogue afterwards. Not after being betrayed, not unless he gets some kind of what he would consider "justice"... To maintain Player-Player friendship, I am considering killing my wizard (which sucks because, believe it or not, I am the victim here. She started the PC vs PC by going after my interests and ruining what my wizard worked for, and I am the one who should lose PC as a result...). Him going insane and drinking poisoned wine would make much more sense than him forgiving. Then I am considering giving my wizard to the DM and making him a villain, that would make the most sense story-wise apart from the obvious PC kill, which would probably make her mad at me IRL. Unless the DM can think of something better, but so far we have nothing. So I am still hoping I will get something from you guys here :( [/QUOTE]
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