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<blockquote data-quote="FrozenNorth" data-source="post: 8273454" data-attributes="member: 7020832"><p>This is incorrect. The full plate armor that is sold for 1,500 gp in the PHB? It’s from late 15th-early 16th century. The rapiers favoured by swashbucklers, rogues and bards? It is from a century after that.</p><p></p><p>With the exception of Theros, every 5e campaign setting features centralized nation states. This is 17th century and later.</p><p></p><p>Funnily enough, very few 5e products refer to serfs, which would be pretty common if it were set in the Middle Ages.</p><p></p><p>Very often, magic operates like technology (in some cases explicitly), so you definitely get a more 19th century vibe in some places (such as Eberron, Waterdeep, Ravnica and Barovia).</p><p></p><p>But that’s only technology. What about mores and customs? Well, modern D&D tries to be more inclusive, so attitudes to women and different races is contemporary rather than medieval. I haven’t seen a lot of references to slavery or indentured servitude either.</p><p></p><p>There is of course, also the BIG one. Magic didn’t exist in real middle ages. How would that change society? For one thing, I believe that a king would be very careful about trampling an unknown peasant in the dirt where that unknown peasant could be a 3rd level druid and take out all his guards with a heat metal spell.</p><p></p><p>I don’t think it is reasonable to say that doing X is OK because it would be OK in medieval times where the world is so different from actual medieval times.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8273454, member: 7020832"] This is incorrect. The full plate armor that is sold for 1,500 gp in the PHB? It’s from late 15th-early 16th century. The rapiers favoured by swashbucklers, rogues and bards? It is from a century after that. With the exception of Theros, every 5e campaign setting features centralized nation states. This is 17th century and later. Funnily enough, very few 5e products refer to serfs, which would be pretty common if it were set in the Middle Ages. Very often, magic operates like technology (in some cases explicitly), so you definitely get a more 19th century vibe in some places (such as Eberron, Waterdeep, Ravnica and Barovia). But that’s only technology. What about mores and customs? Well, modern D&D tries to be more inclusive, so attitudes to women and different races is contemporary rather than medieval. I haven’t seen a lot of references to slavery or indentured servitude either. There is of course, also the BIG one. Magic didn’t exist in real middle ages. How would that change society? For one thing, I believe that a king would be very careful about trampling an unknown peasant in the dirt where that unknown peasant could be a 3rd level druid and take out all his guards with a heat metal spell. I don’t think it is reasonable to say that doing X is OK because it would be OK in medieval times where the world is so different from actual medieval times. [/QUOTE]
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