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Players Killing Players for stupid reason
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<blockquote data-quote="EzekielRaiden" data-source="post: 8273537" data-attributes="member: 6790260"><p>Yeah, I don't permit PvP in my game, and I'd very strongly consider walking from a table if a DM permitted it at theirs. It's just not a healthy dynamic, and I'd rather save myself the anguish and skip the "game went down in flames" part of the process.</p><p></p><p>If two players ever got to the point where their characters <em>legitimately</em> hated one another's guts such that only a violent solution could resolve the conflict....we would handle it "off-camera." If it's <em>really</em> that bad, I'd probably ask <em>both</em> players to think about retiring their characters, unless one seemed particularly innocent (e.g. the perceived slight was minor, or only one of the two had engaged in ongoing harrassment-type behavior.) Otherwise, we hash out a reasonable resolution that the two players can agree on, give it a quick montage/flashback summary at the next session, and then move on with our lives.</p><p></p><p>Thing is, getting to this problem means they've had a <em>sustained</em> breakdown in communication that neither player felt they could bring to me until things blew <em>way</em> past the breaking point. That's bad--and not just for those characters, it's bad for the ongoing health of the game. I would actually call it bad enough that I'd start worrying about whether the group's long-term cohesion is in danger.</p><p></p><p>But, as I've said in various places, I don't allow Evil characters in my game. I don't allow PvP for basically the same reason: I'm pretty sure I cannot run a fun, engaging game for a group that wants it. I made that very clear when I offered to DM. My players don't mind, and have accepted that the tone of game I'm offering is one of heroes striving together to stop bad things, uncover ancient secrets, achieve greatness, and protect the people and places they love. Heroes absolutely get mad at each other sometimes, but they would never let it get to "violence is the only solution" territory--because people who <em>would</em> do that <em>wouldn't be heroes in the first place</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8273537, member: 6790260"] Yeah, I don't permit PvP in my game, and I'd very strongly consider walking from a table if a DM permitted it at theirs. It's just not a healthy dynamic, and I'd rather save myself the anguish and skip the "game went down in flames" part of the process. If two players ever got to the point where their characters [I]legitimately[/I] hated one another's guts such that only a violent solution could resolve the conflict....we would handle it "off-camera." If it's [I]really[/I] that bad, I'd probably ask [I]both[/I] players to think about retiring their characters, unless one seemed particularly innocent (e.g. the perceived slight was minor, or only one of the two had engaged in ongoing harrassment-type behavior.) Otherwise, we hash out a reasonable resolution that the two players can agree on, give it a quick montage/flashback summary at the next session, and then move on with our lives. Thing is, getting to this problem means they've had a [I]sustained[/I] breakdown in communication that neither player felt they could bring to me until things blew [I]way[/I] past the breaking point. That's bad--and not just for those characters, it's bad for the ongoing health of the game. I would actually call it bad enough that I'd start worrying about whether the group's long-term cohesion is in danger. But, as I've said in various places, I don't allow Evil characters in my game. I don't allow PvP for basically the same reason: I'm pretty sure I cannot run a fun, engaging game for a group that wants it. I made that very clear when I offered to DM. My players don't mind, and have accepted that the tone of game I'm offering is one of heroes striving together to stop bad things, uncover ancient secrets, achieve greatness, and protect the people and places they love. Heroes absolutely get mad at each other sometimes, but they would never let it get to "violence is the only solution" territory--because people who [I]would[/I] do that [I]wouldn't be heroes in the first place[/I]. [/QUOTE]
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