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Players Killing Players for stupid reason
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<blockquote data-quote="Lanefan" data-source="post: 8273971" data-attributes="member: 29398"><p>Agreed, to a point; and that point arrives when the "if anything" bit rears its head. Because if the wizard in this example Does Nothing in response (which certainly seems to be the preferred response from some posters here) then that somewhat sets a precedent wherein the rogue has free rein to run roughshod over the wizard as the campaign goes on.</p><p></p><p>Put another way, doing nothing now effectively ties the wizard's hands should the rogue do anything further to him in the future, as a response at that point would be considered as not being true to the character based on the precedent established now. He has to do something. The question is what.</p><p></p><p>Thing is, it's often very hard to tell exactly what that best choice would be until after it's done. </p><p></p><p>Here, the wizard's player seems to really not know whether killing the rogue is the best choice, and if not, what choice(s) might be better; and even with the info provided we still don't and can't truly know his table or its dynamics and thus can only kinda guess from afar.</p><p></p><p>A very likely result - and which in fact happened to my first character, who was also a noble put in a similar-but-different position - is that after killing the rogue the wizard gets put on drumhead trial by the rest of the party and then hanged from a tree. I have to assume RickTheFox is cool with this possibility.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8273971, member: 29398"] Agreed, to a point; and that point arrives when the "if anything" bit rears its head. Because if the wizard in this example Does Nothing in response (which certainly seems to be the preferred response from some posters here) then that somewhat sets a precedent wherein the rogue has free rein to run roughshod over the wizard as the campaign goes on. Put another way, doing nothing now effectively ties the wizard's hands should the rogue do anything further to him in the future, as a response at that point would be considered as not being true to the character based on the precedent established now. He has to do something. The question is what. Thing is, it's often very hard to tell exactly what that best choice would be until after it's done. Here, the wizard's player seems to really not know whether killing the rogue is the best choice, and if not, what choice(s) might be better; and even with the info provided we still don't and can't truly know his table or its dynamics and thus can only kinda guess from afar. A very likely result - and which in fact happened to my first character, who was also a noble put in a similar-but-different position - is that after killing the rogue the wizard gets put on drumhead trial by the rest of the party and then hanged from a tree. I have to assume RickTheFox is cool with this possibility. [/QUOTE]
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