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General Tabletop Discussion
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Players make the rolls and Defensive Reactions
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<blockquote data-quote="Oofta" data-source="post: 7786818" data-attributes="member: 6801845"><p>I think I simply disagree with the article on just about all counts. The outcome of setting off a trap is based on reaction, not a decision*. A saving throw is perfectly appropriate. Nobody has time to think "how am I going to avoid this fireball", they just do it or they don't. From the other perspective the caster of a fireball is not really in control of the fireball other than general placement. They aren't aiming specifically at an individual so the targets in the AOE should roll. </p><p></p><p>When it comes to AC I suppose it could be some kind of opposed roll since the attacker is swinging while the target is dodging but it's just not worth the overhead.</p><p></p><p>*<em>Unless of course you have movie-logic land mines instead of realistic landmines that just go boom when you step on them. I do this once in while when the traps are old and not well maintained.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7786818, member: 6801845"] I think I simply disagree with the article on just about all counts. The outcome of setting off a trap is based on reaction, not a decision*. A saving throw is perfectly appropriate. Nobody has time to think "how am I going to avoid this fireball", they just do it or they don't. From the other perspective the caster of a fireball is not really in control of the fireball other than general placement. They aren't aiming specifically at an individual so the targets in the AOE should roll. When it comes to AC I suppose it could be some kind of opposed roll since the attacker is swinging while the target is dodging but it's just not worth the overhead. *[I]Unless of course you have movie-logic land mines instead of realistic landmines that just go boom when you step on them. I do this once in while when the traps are old and not well maintained.[/I] [/QUOTE]
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