Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Players make the rolls and Defensive Reactions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7787041" data-attributes="member: 82504"><p>And to me it sounds like you are not talking about the same "matters" at all (what was i willing to sacrifice to save the village and similar things) which is beyond the scope of how your character responds to given individual threat actually<strong> mattering with regards to the quality of that defense</strong> (choices mattering tactically yes altering the outcome in a numeric fashion is distinct from what you are talking about ). They use the same word "mattering" but arent the same. And you seem to insist one obviates the desire or need for the other not seeing how they could.</p><p></p><p> Note how attacks are often allowed those kinds of impact both of quality and resource expense, but defenses are not in D&D land. I can choose an attack that has a less likely success but a bigger payload for instance or one which has a strategic cost.</p><p></p><p>One could see stylistic mattering as "expressing your character". For instance at the failure level its like describing hit point style (why didnt that knife just outright kill my character). My halfling combatant describes the intervention of happen chance, Skillful combatant describes a progression of fatigue occasionally punctuated by something else, if that skill is a spell caster it might be describing his personal shielding weakening failing, Tough guy combatant describes actual ability to take lots of real wounds. (theoretically could all have the same number of hit points). PAR can enable the above if the player describes their failures.</p><p></p><p>D&D combat whether we describe it that way or not is to an extent implemented as a hit point race. 5e monsters do seem to encourage seeing it that way. Sometimes it isn't with afflictions and temporary impairments character movement and resource expenditures may allow it not to be entirely so.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7787041, member: 82504"] And to me it sounds like you are not talking about the same "matters" at all (what was i willing to sacrifice to save the village and similar things) which is beyond the scope of how your character responds to given individual threat actually[B] mattering with regards to the quality of that defense[/B] (choices mattering tactically yes altering the outcome in a numeric fashion is distinct from what you are talking about ). They use the same word "mattering" but arent the same. And you seem to insist one obviates the desire or need for the other not seeing how they could. Note how attacks are often allowed those kinds of impact both of quality and resource expense, but defenses are not in D&D land. I can choose an attack that has a less likely success but a bigger payload for instance or one which has a strategic cost. One could see stylistic mattering as "expressing your character". For instance at the failure level its like describing hit point style (why didnt that knife just outright kill my character). My halfling combatant describes the intervention of happen chance, Skillful combatant describes a progression of fatigue occasionally punctuated by something else, if that skill is a spell caster it might be describing his personal shielding weakening failing, Tough guy combatant describes actual ability to take lots of real wounds. (theoretically could all have the same number of hit points). PAR can enable the above if the player describes their failures. D&D combat whether we describe it that way or not is to an extent implemented as a hit point race. 5e monsters do seem to encourage seeing it that way. Sometimes it isn't with afflictions and temporary impairments character movement and resource expenditures may allow it not to be entirely so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players make the rolls and Defensive Reactions
Top