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Community
General Tabletop Discussion
*Dungeons & Dragons
Players make the rolls and Defensive Reactions
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<blockquote data-quote="GMMichael" data-source="post: 7787231" data-attributes="member: 6685730"><p>Oh jeez. Don't make him more angry!</p><p></p><p></p><p>Nope. No one has time to think about how one will avoid a fireball. More specifically, no <em>character</em> has time to think. Players do. So a player could make the story more interesting by doing something character-appropriate, like jumping out of range, burrowing into the ground, or using the bard as a shield.</p><p></p><p>. . . If I'm playing a wizard, and the DM tells me I'm not in control of my fireball, I might lose control of my open-container beverage that happens to be tipping toward the DM screen.</p><p></p><p>Having attacker and dodger both roll doesn't involve that much overhead. Especially in D&D, when an AC converts nicely into a Defense Bonus, once you figure out what to do with a tie. If one side had an unfair advantage, the ability to roll would give the other side some hope. And since you're representing a combat, shouldn't both players be actively doing something, even if it's just rolling a die, like their characters?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7787231, member: 6685730"] Oh jeez. Don't make him more angry! Nope. No one has time to think about how one will avoid a fireball. More specifically, no [I]character[/I] has time to think. Players do. So a player could make the story more interesting by doing something character-appropriate, like jumping out of range, burrowing into the ground, or using the bard as a shield. . . . If I'm playing a wizard, and the DM tells me I'm not in control of my fireball, I might lose control of my open-container beverage that happens to be tipping toward the DM screen. Having attacker and dodger both roll doesn't involve that much overhead. Especially in D&D, when an AC converts nicely into a Defense Bonus, once you figure out what to do with a tie. If one side had an unfair advantage, the ability to roll would give the other side some hope. And since you're representing a combat, shouldn't both players be actively doing something, even if it's just rolling a die, like their characters? [/QUOTE]
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Players make the rolls and Defensive Reactions
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