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Players make the rolls and Defensive Reactions
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<blockquote data-quote="5ekyu" data-source="post: 7787908" data-attributes="member: 6919838"><p>Well, not gonna be able to change anyone's religiin but i dint fit things into the same discrete cubbyholes as you seem to. So we wont agree.</p><p></p><p>But a few points...</p><p></p><p>"To some extent..." Well ok sure, to some extent in some situatiins some 5e combat may be seen as a hit point race. But the degree to which it is is able to vary vastly, so much that it is - in my games - rarely what wins or rather what determins who wins. </p><p></p><p>But that can vary from game to game and combat to combat. An encounter can have so few tactically useful features, an enemy can use so few tactically useful,options and a group can make so few tactically useful choices that it does boil down to winners determined by rate of hp done. </p><p></p><p>In those cases i can see defensive choices being rather dull.</p><p></p><p>But a combat setup can offer a lot more, adverssries can be more conplex and group can engage a lot more approaches and outcomes can be hinging on a lot more choices made than hp done. </p><p></p><p>Just requires valuing those in the game. In my last game, sessiin a 1 hp damage action caused a concentration failure that was big for the scene and success. Same character could have went with a stronger effect on another foe, but this was a "defensive choice" to try and force more saves hoping that broke concentrstion. (So, thats back to cubbyholing things - we saw this as a defensive move - one that mattered - for more than just story fluff - not fitting your cubby.)</p><p></p><p>Easily in that fight i would ssy a third to half the actions were defensive - driven by circumstances, scenery and tactics (as well as the "story matters" stuff like say, you know, objectives beyond "flatten duh other guy". </p><p></p><p></p><p></p><p>Are there sometimes fights where these things dont matter - sure - but in our games those are not the ones that matter - outcome is not in question - many times avoided - other times they are seeds (hooks) not challenges. </p><p></p><p>But to each his own.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7787908, member: 6919838"] Well, not gonna be able to change anyone's religiin but i dint fit things into the same discrete cubbyholes as you seem to. So we wont agree. But a few points... "To some extent..." Well ok sure, to some extent in some situatiins some 5e combat may be seen as a hit point race. But the degree to which it is is able to vary vastly, so much that it is - in my games - rarely what wins or rather what determins who wins. But that can vary from game to game and combat to combat. An encounter can have so few tactically useful features, an enemy can use so few tactically useful,options and a group can make so few tactically useful choices that it does boil down to winners determined by rate of hp done. In those cases i can see defensive choices being rather dull. But a combat setup can offer a lot more, adverssries can be more conplex and group can engage a lot more approaches and outcomes can be hinging on a lot more choices made than hp done. Just requires valuing those in the game. In my last game, sessiin a 1 hp damage action caused a concentration failure that was big for the scene and success. Same character could have went with a stronger effect on another foe, but this was a "defensive choice" to try and force more saves hoping that broke concentrstion. (So, thats back to cubbyholing things - we saw this as a defensive move - one that mattered - for more than just story fluff - not fitting your cubby.) Easily in that fight i would ssy a third to half the actions were defensive - driven by circumstances, scenery and tactics (as well as the "story matters" stuff like say, you know, objectives beyond "flatten duh other guy". Are there sometimes fights where these things dont matter - sure - but in our games those are not the ones that matter - outcome is not in question - many times avoided - other times they are seeds (hooks) not challenges. But to each his own. [/QUOTE]
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