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General Tabletop Discussion
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Players make the rolls and Defensive Reactions
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<blockquote data-quote="Garthanos" data-source="post: 7791224" data-attributes="member: 82504"><p>It was a choice using offensive options though ones mechanically endowed by the game even if it was less offensive than the other. It did not occur at the point where you were already being attacked but in a rare window (but yes concentration is nice) how do you react to that sweeping sword blow or already launched fireball remains passive and not a tactical choice regardless if you hand the player the dice or roll yourself. And really who rolls the die is the functional context we were talking about .... i am saying I would like more than just that. For instance if the choice allows my character to move gaining a defense bonus but penalizes subsequent attacks that would be an example. (that reactive move might advance my goals of escaping regardless of whether I still got hit)</p><p></p><p>Ulterior motive - The tactical choices in D&D land are generally way too dominated by FOCUS FIRE....this could reduce that benefit a bit - Note if the character does move and lose some to hit the choice to attack more enemies instead of focusing may improve your defense when you are surrounded. (even if the attacks became at a penalty)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7791224, member: 82504"] It was a choice using offensive options though ones mechanically endowed by the game even if it was less offensive than the other. It did not occur at the point where you were already being attacked but in a rare window (but yes concentration is nice) how do you react to that sweeping sword blow or already launched fireball remains passive and not a tactical choice regardless if you hand the player the dice or roll yourself. And really who rolls the die is the functional context we were talking about .... i am saying I would like more than just that. For instance if the choice allows my character to move gaining a defense bonus but penalizes subsequent attacks that would be an example. (that reactive move might advance my goals of escaping regardless of whether I still got hit) Ulterior motive - The tactical choices in D&D land are generally way too dominated by FOCUS FIRE....this could reduce that benefit a bit - Note if the character does move and lose some to hit the choice to attack more enemies instead of focusing may improve your defense when you are surrounded. (even if the attacks became at a penalty) [/QUOTE]
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